Createlayer_amt([alpha])    -    Entity

:
alpha=0 - ( ),   Entity_amt    EntityAlpha_amt.  
alpha=1 -   Entity_amt   EntityAlpha_amt
---------------------------------------------------------------
FreeLayer_amt(layer_amt) -   -    Entity
   Entity,   

:
layer_amt -  -    Entity
---------------------------------------------------------------
layerFX_amt(layer_amt,fx_amt) -      Entity  FX

:
layer_amt -  -   Entity
fx_amt -  FX
---------------------------------------------------------------
CreateEntity_amt(entity,layer_amt) -   Entity

:
entity -  - .     (HideEntity), . 
layer_amt -  -   Entity
---------------------------------------------------------------
SetEntity_amt(entity_amt,x_amt#,y_amt#,z_amt#,xr_amt#,yr_amt#,zr_amt#) -    Entity    .        

:
entity_amt -  Entity
x_amt# -  X
y_amt# -  Y 
z_amt# -  Z
xr_amt# -    X ()
yr_amt# -    Y ()
zr_amt# -    Z ()
---------------------------------------------------------------
PointEntity_amt(entity_amt,dest_entity) -   Blitz

:
entity_amt -  Entity
dest_entity -  Blitz - Entity
---------------------------------------------------------------
PointEntity_amt2(entity_amt,dest_entity_amt)-   Blitz

:
entity_amt -  Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
PointEntity_amt3(entity,dest_entity_amt) -   Blitz

:
entity -  Blitz - Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
EntityVisible_amt(entity_amt,dest_entity) -   Blitz

:
entity_amt -  Entity
dest_entity -  Blitz - Entity
---------------------------------------------------------------
EntityVisible_amt2(entity_amt,dest_entity_amt) -   Blitz

:
entity_amt -  Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
EntityVisible_amt3(entity,dest_entity_amt) -   Blitz

:
entity -  Blitz - Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
DeltaYaw_amt#(entity_amt,dest_entity ) -   Blitz

:
entity_amt -  Entity
dest_entity -  Blitz - Entity
---------------------------------------------------------------
DeltaYaw_amt2#(entity_amt,dest_entity_amt) -   Blitz

:
entity_amt -  Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
DeltaYaw_amt3#(entity,dest_entity_amt ) -   Blitz

:
entity -  Blitz - Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
DeltaPitch_amt#(entity_amt,dest_entity ) -   Blitz

:
entity_amt -  Entity
dest_entity -  Blitz - Entity
---------------------------------------------------------------
DeltaPitch_amt2#(entity_amt,dest_entity_amt) -   Blitz

:
entity_amt -  Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
DeltaPitch_amt3#(entity,dest_entity_amt ) -   Blitz

:
entity -  Blitz - Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
EntityDistance_amt#(entity_amt,dest_entity) -   Blitz

:
entity_amt -  Entity
dest_entity -  Blitz - Entity
---------------------------------------------------------------
EntityDistance_amt2#(entity_amt,dest_entity_amt) -   Blitz

:
entity_amt -  Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
EntityDistance_amt3#(entity,dest_entity_amt) -   Blitz

:
entity -  Blitz - Entity
dest_entity_amt -  Entity
---------------------------------------------------------------
GetColorR_amt(entity_amt) -      Entity

:
entity_amt -  Entity 
---------------------------------------------------------------
GetColorG_amt(entity_amt) -      Entity

:
entity_amt -  Entity 
---------------------------------------------------------------
GetColorB_amt(entity_amt) -      Entity

:
entity_amt -  Entity 
===============================================================
ScaleEntity_amt entity_amt,x_amt#,y_amt#,z_amt#
PositionEntity_amt entity_amt,x_amt#,y_amt#,z_amt#
TranslateEntity_amt entity_amt,x_amt#,y_amt#,z_amt#
MoveEntity_amt entity_amt,x_amt#,y_amt#,z_amt#
TurnEntity_amt entity_amt,x_amt#,y_amt#,z_amt# 
RotateEntity_amt entity_amt,x_amt#,y_amt#,z_amt#
AlignToVector_amt (entity_amt,vector_x#,vector_y#,vector_z#,axis,[rate#])
NameEntity_amt (entity_amt,name$)
EntityName_amt$(entity_amt)
EntityPick_amt ( entity_amt,range# )
EntityColor_amt(entity_amt,r#,g#,b#)
EntityAlpha_amt(entity_amt,alpha#)
FreeEntity_amt(entity_amt)
EntityX_amt#(entity_amt)
EntityY_amt#(entity_amt)
EntityZ_amt#(entity_amt)
EntityPitch_amt#(entity_amt)
EntityYaw_amt#(entity_amt)
EntityRoll_amt#(entity_amt)

  ,   Blitz
entity_amt -  Entity















