.lib "Blitzpx.dll" pxBodyCreatePlane%(x#, y#, z#):"_pxBodyCreatePlane@12" pxBodyCreateCube%(dx#, dy#, dz#, mass#):"_pxBodyCreateCube@16" pxBodyCreateSphere%(radius#, mass#):"_pxBodyCreateSphere@8" pxBodyCreateCapsule%(height#, radius#, mass#):"_pxBodyCreateCapsule@12" pxBodyCreateCylinder%(radius#, height#, nbEdge%, mass#):"_pxBodyCreateCylinder@16" pxBodyCreateHull%(vbank*, nvert%,mass#):"_pxBodyCreateHull@12" pxBodyCreateHullFromSSM%(surf%, mass#):"_pxBodyCreateHullFromSSM@8" pxCreateTriMeshPmap%(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%, file_name$, pMap%):"_pxCreateTriMeshPmap@24" pxCreateTriMeshFromPmap%(triangleMesh%, mass#):"_pxCreateTriMeshFromPmap@8" pxCreateTriMesh%(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%, mass#):"_pxCreateTriMesh@20" pxCreateTerrain%(nSize%, bank*, scale_x#, scale_y#, scale_z#):"_pxCreateTerrain@20" pxCreateTerrainFromMesh%(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%, axis#):"_pxCreateTerrainFromMesh@20" pxCreateTerrainPmap(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%, axis#, file_name$, pMap%):"_pxCreateTerrainPmap@28" pxTestTriMesh%(entity%, mass#):"_pxTestTriMesh@8" pxCreateTriMeshToFile%(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%, fname$):"_pxCreateTriMeshToFile@20" pxCreateTriMeshFromFile%(fname$, mass#):"_pxCreateTriMeshFromFile@8" pxCreateForceField%():"_pxCreateForceField@0" pxForceFieldUpdate(FField%):"_pxForceFieldUpdate@4" pxForceFieldGetConstant#(FField%):"_pxForceFieldGetConstant@4" pxShapesGetNumber%(body%):"_pxShapesGetNumber@4" pxShapesGetShape%(body%, num%):"_pxShapesGetShape@8" pxShapesGetPositionX#(shape%):"_pxShapesGetPositionX@4" pxShapesGetPositionY#(shape%):"_pxShapesGetPositionY@4" pxShapesGetPositionZ#(shape%):"_pxShapesGetPositionZ@4" pxShapesGetRotationPitch#(shape%):"_pxShapesGetRotationPitch@4" pxShapesGetRotationYaw#(shape%):"_pxShapesGetRotationYaw@4" pxShapesGetRotationRoll#(shape%):"_pxShapesGetRotationRoll@4" pxShapesSetPosition(num%, pos_x#, pos_y#, pos_z#):"_pxShapesSetPosition@16" pxShapesSetRotation(num%, pitch#, yaw#, roll#):"_pxShapesSetRotation@16" pxContactGetShape%(body%, coll%):"_pxContactGetShape@8" pxCreateSoftBody%(OBJfile$, TETfile$, vbank*, numVert%, pos_x#, pos_y#, pos_z#, rot_x#, rot_y#, rot_z#):"_pxCreateSoftBody@40" pxUpdateSoftBody(SB%):"_pxUpdateSoftBody@4" pxSoftBodyLinkMesh(softBody%, vbank*, numVert%):"_pxSoftBodyLinkMesh@12" pxSoftBodyGetNumVert%(SB%):"_pxSoftBodyGetNumVert@4" pxSoftBodyGetVertexPos(SB%, vbank*, numVert%):"_pxSoftBodyGetVertexPos@12" pxSoftBodyGetNormals(SB%, nbank*, numVert%):"_pxSoftBodyGetNormals@12" pxSoftBodyIsSleeping%(SB%):"_pxSoftBodyIsSleeping@4" pxSoftBodyPutToSleep(SB%):"_pxSoftBodyPutToSleep@4" pxSoftBodyWakeUp(SB%, interval%):"_pxSoftBodyWakeUp@8" pxSoftBodySetAttachmentResponseCoefficient(softBody%, coef#):"_pxSoftBodySetAttachmentResponseCoefficient@8" pxSoftBodySetAttachmentTearFactor(softBody%, coef#):"_pxSoftBodySetAttachmentTearFactor@8" pxSoftBodySetCollisionResponseCoefficient(softBody%, coef#):"_pxSoftBodySetCollisionResponseCoefficient@8" pxSoftBodySetDampingCoefficient(softBody%, coef#):"_pxSoftBodySetDampingCoefficient@8" pxSoftBodySetExternalAcceleration(softBody%, x#, y#, z#):"_pxSoftBodySetExternalAcceleration@16" pxSoftBodySetFriction(softBody%, fric#):"_pxSoftBodySetFriction@8" pxSoftBodySetLinkRadius(radius#):"_pxSoftBodySetLinkRadius@4" pxSoftBodySetMask(softBody%, mask%):"_pxSoftBodySetMask@8" pxSoftBodySetMaskCombine(softBody%, mask%):"_pxSoftBodySetMaskCombine@8" pxSoftBodyMaskClear(softBody%):"_pxSoftBodyMaskClear@4" pxSoftBodySetName(softBody%, name$):"_pxSoftBodySetName@8" pxSoftBodySetParticleRadius(softBody%, radius#):"_pxSoftBodySetParticleRadius@8" pxSoftBodySetSleepLinearVelocity(softBody%, vel#):"_pxSoftBodySetSleepLinearVelocity@8" pxSoftBodySetSolverIterations(softBody%, iter%):"_pxSoftBodySetSolverIterations@8" pxSoftBodySetStretchingStiffness(softBody%, coef#):"_pxSoftBodySetStretchingStiffness@8" pxSoftBodySetVolumeStiffness(softBody%, coef#):"_pxSoftBodySetVolumeStiffness@8" pxSoftBodySetGravity(softBody%, stat%):"_pxSoftBodySetGravity@8" pxSoftBodySetStatic(softBody%, stat%):"_pxSoftBodySetStatic@8" pxSoftBodySetCollision(softBody%, stat%):"_pxSoftBodySetCollision@8" pxSoftBodyGetAttachmentResponseCoefficient#(softBody%):"_pxSoftBodyGetAttachmentResponseCoefficient@4" pxSoftBodyGetAttachmentTearFactor#(softBody%):"_pxSoftBodyGetAttachmentTearFactor@4" pxSoftBodyGetCollisionResponseCoefficient#(softBody%):"_pxSoftBodyGetCollisionResponseCoefficient@4" pxSoftBodyGetDampingCoefficient#(softBody%):"_pxSoftBodyGetDampingCoefficient@4" pxSoftBodyGetFriction#(softBody%):"_pxSoftBodyGetFriction@4" pxSoftBodyGetName$(softBody%):"_pxSoftBodyGetName@4" pxSoftBodyGetParticleRadius#(softBody%):"_pxSoftBodyGetParticleRadius@4" pxSoftBodyGetSleepLinearVelocity#(softBody%):"_pxSoftBodyGetSleepLinearVelocity@4" pxSoftBodyGetSolverIterations%(softBody%):"_pxSoftBodyGetSolverIterations@4" pxSoftBodyGetStretchingStiffness#(softBody%):"_pxSoftBodyGetStretchingStiffness@4" pxSoftBodyGetVolumeStiffness#(softBody%):"_pxSoftBodyGetVolumeStiffness@4" pxSoftBodyAttachToShape(softBody%, body%, flag%):"_pxSoftBodyAttachToShape@12" pxSoftBodyAttachToCollidingShapes(softBody%, tearable%):"_pxSoftBodyAttachToCollidingShapes@8" pxSoftBodyDetachFromShape(softBody%, body%):"_pxSoftBodyDetachFromShape@8" pxSoftBodyAttachVertexToGlobalPosition(softBody%, vertID%, x#, y#, z#):"_pxSoftBodyAttachVertexToGlobalPosition@20" pxSoftBodyFreeVertex(softBody%, vertID%):"_pxSoftBodyFreeVertex@8" pxSoftBodyAddForceAtPos(softBody%, pos_x#, pos_y#, pos_z#, magnitude#, radius#, mode%):"_pxSoftBodyAddForceAtPos@28" pxSoftBodyAddForceAtVertex(softBody%, x#, y#, z#, vertID%, mode%):"_pxSoftBodyAddForceAtVertex@24" pxIrrGetPosMat(body%, irrMat%):"_pxIrrGetPosMat@8" pxIrrGetPosElem#(body%):"_pxIrrGetPosElem@4" pxIrrGetRotElem#(body%):"_pxIrrGetRotElem@4" pxParticleCreateEmitter%():"_pxParticleCreateEmitter@0" pxParticleEmitSetAngDamping(pEmitter, damp):"_pxParticleEmitSetAngDamping@8" pxParticleEmitSetLinDamping(pEmitter, damp):"_pxParticleEmitSetLinDamping@8" pxParticleEmitSetMass(pEmitter%, mass#):"_pxParticleEmitSetMass@8" pxParticleEmitSetRadius(pEmitter%, radius#):"_pxParticleEmitSetRadius@8" pxParticleEmitSetPosition(pEmitter%, x#, y#, z#):"_pxParticleEmitSetPosition@16" pxParticleEmitSetRotation(pEmitter%, pitch#, yaw#, roll#):"_pxParticleEmitSetRotation@16" pxParticleEmitSetRandRadius(pEmitter%, radius#):"_pxParticleEmitSetRandRadius@8" pxParticleEmitSetStartSpeed(pEmitter%, min#, max#):"_pxParticleEmitSetStartSpeed@12" pxParticleEmitSetTDAcceleration(pEmitter%, x#, y#, z#):"_pxParticleEmitSetTDAcceleration@16" pxParticleEmitSetScaleFactor(pEmitter%, radius#, rate#):"_pxParticleEmitSetScaleFactor@12" pxParticleEmitDeleteFirstParticle%(pEmitter%):"_pxParticleEmitDeleteFirstParticle@4" pxParticleEmitDeleteParticle(pEmitter%, particle%):"_pxParticleEmitDeleteParticle@8" pxParticleEmitGetAngDamping#(pEmitter%):"_pxParticleEmitGetAngDamping@4" pxParticleEmitGetLinDamping#(pEmitter%):"_pxParticleEmitGetLinDamping@4" pxParticleEmitGetMass#(pEmitter%):"_pxParticleEmitGetMass@4" pxParticleEmitGetRadius#(pEmitter%):"_pxParticleEmitGetRadius@4" pxParticleEmitGetPositionX#(pEmitter%):"_pxParticleEmitGetPositionX@4" pxParticleEmitGetPositionY#(pEmitter%):"_pxParticleEmitGetPositionY@4" pxParticleEmitGetPositionZ#(pEmitter%):"_pxParticleEmitGetPositionZ@4" pxParticleEmitGetRotationPitch#(pEmitter%):"_pxParticleEmitGetRotationPitch@4" pxParticleEmitGetRotationYaw#(pEmitter%):"_pxParticleEmitGetRotationYaw@4" pxParticleEmitGetRotationRoll#(pEmitter%):"_pxParticleEmitGetRotationRoll@4" pxParticleEmitGetRandRadius#(pEmitter%):"_pxParticleEmitGetRandRadius@4" pxParticleEmitGetStartSpeedMax#(pEmitter%):"_pxParticleEmitGetStartSpeedMax@4" pxParticleEmitGetStartSpeedMin#(pEmitter%):"_pxParticleEmitGetStartSpeedMin@4" pxParticleEmitGetTDAccelerationX#(pEmitter%):"_pxParticleEmitGetTDAccelerationX@4" pxParticleEmitGetTDAccelerationY#(pEmitter%):"_pxParticleEmitGetTDAccelerationY@4" pxParticleEmitGetTDAccelerationZ#(pEmitter%):"_pxParticleEmitGetTDAccelerationZ@4" pxParticleEmitGetScaleFactorRadius#(pEmitter%):"_pxParticleEmitGetScaleFactorRadius@4" pxParticleEmitGetScaleFactorRate#(pEmitter%):"_pxParticleEmitGetScaleFactorRate@4" pxParticleEmitGetNumberParticles%(pEmitter%):"_pxParticleEmitGetNumberParticles@4" pxParticleEmitAddParticle%(pEmitter%, entity%):"_pxParticleEmitAddParticle@8" pxParticleEmitDelete(pEmitter%):"_pxParticleEmitDelete@4" pxParticleUpdateEmitter(pEmitter%):"_pxParticleUpdateEmitter@4" pxParticleGetEntity%(particle%):"_pxParticleGetEntity@4" pxParticleGetBody%(particle%):"_pxParticleGetBody@4" pxParticleGetradius#(particle%):"_pxParticleGetradius@4" pxKinematicSet(body%):"_pxKinematicSet@4" pxKinematicClear(body%):"_pxKinematicClear@4" pxKinematicMove(body%, x#, y#, z#):"_pxKinematicMove@16" pxKinematicSetPosition(body%, x#, y#, z#):"_pxKinematicSetPosition@16" pxKinematicSetRotation(body%, pitch#, yaw#, roll#):"_pxKinematicSetRotation@16" pxCreateMagnet%(minforce#, middleforce#, maxforce#):"_pxCreateMagnet@12" pxMagnetActivate(mdata%, mmode%, fmode%):"_pxMagnetActivate@12" pxMagnetSetPosition(mdata%, pos_x#, pos_y#, pos_z#):"_pxMagnetSetPosition@16" pxMagnetSetMaxRadius(mdata%, radius#):"_pxMagnetSetMaxRadius@8" pxMagnetSetMinRadius(mdata%, radius#):"_pxMagnetSetMinRadius@8" pxMagnetSetMaxForce(mdata%, force#):"_pxMagnetSetMaxForce@8" pxMagnetSetMidForce(mdata%, force#):"_pxMagnetSetMidForce@8" pxMagnetSetMinForce(mdata%, force#):"_pxMagnetSetMinForce@8" pxMagnetSetMask(mdata%, mask%):"_pxMagnetSetMask@8" pxMagnetGetPositionX#(mdata):"_pxMagnetGetPositionX@4" pxMagnetGetPositionY#(mdata):"_pxMagnetGetPositionY@4" pxMagnetGetPositionZ#(mdata):"_pxMagnetGetPositionZ@4" pxMagnetGetMaxRadius#(mdata%):"_pxMagnetGetMaxRadius@4" pxMagnetGetMinRadius#(mdata%):"_pxMagnetGetMinRadius@4" pxMagnetGetMaxForce#(mdata%):"_pxMagnetGetMaxForce@4" pxMagnetGetMidForce#(mdata%):"_pxMagnetGetMidForce@4" pxMagnetGetMinForce#(mdata%):"_pxMagnetGetMinForce@4" pxMagnetGetMask%(mdata%):"_pxMagnetGetMask@4" pxMagnetDelete(mdata%):"_pxMagnetDelete@4" pxCreateWaterCirPlane%(radius#, depth#):"_pxCreateWaterCirPlane@8" pxCreateWaterRectPlane%(width#, height#, depth#):"_pxCreateWaterRectPlane@12" pxCreateWaterInfinPlane%(depth#):"_pxCreateWaterInfinPlane@4" pxWaterSetDimension(water%, width#, height#):"_pxWaterSetDimension@12" pxWaterSetRadius(water%, radius#):"_pxWaterSetRadius@8" pxWaterSetPosition(water%, pos_x#, pos_y#, pos_z#):"_pxWaterSetPosition@16" pxWaterSetRotation(water%, angle#):"_pxWaterSetRotation@8" pxWaterSetFluxion(water%, fl_x#, fl_y#, fl_z#):"_pxWaterSetFluxion@16" pxWaterGetWidth#(water%):"_pxWaterGetWidth@4" pxWaterGetHeight#(water%):"_pxWaterGetHeight@4" pxWaterGetRadius#(water%):"_pxWaterGetRadius@4" pxWaterGetPositionX#(water%):"_pxWaterGetPositionX@4" pxWaterGetPositionY#(water%):"_pxWaterGetPositionY@4" pxWaterGetPositionZ#(water%):"_pxWaterGetPositionZ@4" pxWaterGetRotation#(water%):"_pxWaterGetRotation@4" pxWaterGetDepth#(water%):"_pxWaterGetDepth@4" pxWaterDelete(water%):"_pxWaterDelete@4" pxCreateKep%(buo#, radius#, maxdis#):"_pxCreateKep@12" pxKepAddToBody(kdata%, body%):"_pxKepAddToBody@8" pxKepSetLocalPosition(kdata%, pos_x#, pos_y#, pos_z#):"_pxKepSetLocalPosition@16" pxKepSetGlobalPosition(kdata%, pos_x#, pos_y#, pos_z#):"_pxKepSetGlobalPosition@16" pxKepSetAngularDamping(kdata%, angdamp#):"_pxKepSetAngularDamping@8" pxKepSetLinearDamping(kdata%, lindamp#):"_pxKepSetLinearDamping@8" pxWaterUpdate(water%):"_pxWaterUpdate@4" pxKepGetPosX#(kdata%):"_pxKepGetPosX@4" pxKepGetPosY#(kdata%):"_pxKepGetPosY@4" pxKepGetPosZ#(kdata%):"_pxKepGetPosZ@4" pxKepGetNumber%(body%):"_pxKepGetNumber@4" pxKepGetKepFromBody%(body%, num%):"_pxKepGetKepFromBody@8" pxTriggerCreateCube%(dx#, dy#, dz#):"_pxTriggerCreateCube@12" pxTriggerCreateSphere%(radius#):"_pxTriggerCreateSphere@4" pxTriggerCreateCapsule%(height#, radius#):"_pxTriggerCreateCapsule@8" pxTriggerCreateCylinder%(radius#, height#, nbEdge%):"_pxTriggerCreateCylinder@12" pxTriggerCreateHull%(vbank*, nvert%):"_pxTriggerCreateHull@8" pxTriggerSetPosition(body%, x#, y#, z#):"_pxTriggerSetPosition@16" pxTriggerSetRotation(body%, pitch#, yaw#, roll#):"_pxTriggerSetRotation@16" pxTriggerGetNumBody%(trigger%):"_pxTriggerGetNumBody@4" pxTriggerGetBody%(trigger%, num%):"_pxTriggerGetBody@8" pxTriggerGetBodyTrigger%(body%):"_pxTriggerGetBodyTrigger@4" pxUpdateTriggers():"_pxUpdateTriggers@0" pxCreateCompoundDesc%():"_pxCreateCompoundDesc@0" pxCompoundAddCubeShape%(compoundDesc%, dx#, dy#, dz#):"_pxCompoundAddCubeShape@16" pxCompoundAddSphereShape%(compoundDesc%, radius#):"_pxCompoundAddSphereShape@8" pxCompoundAddCapsuleShape%(compoundDesc%, radius#, height#):"_pxCompoundAddCapsuleShape@12" pxCompoundAddCylinderShape%(compoundDesc%, radius#, height#, nbEdge%):"_pxCompoundAddCylinderShape@16" pxCompoundAddHullShape%(compoundDesc%, vbank*, nvert%):"_pxCompoundAddHullShape@12" pxCompoundSetShapePos(shape%, x#, y#, z#):"_pxCompoundSetShapePos@16" pxCompoundSetShapeRot(shape%, pitch#, yaw#, roll#):"_pxCompoundSetShapeRot@16" pxCreateCompound%(compoundDesc%, mass#):"_pxCreateCompound@8" pxCreateStaticCompound%(compoundDesc%, mass#):"_pxCreateStaticCompound@8" pxCreateCloth%(entity%, surf%):"_pxCreateCloth@8" pxCreateTearableCloth%(entity%, surf%):"_pxCreateTearableCloth@8" pxCreateMetalCloth%(entity%, surf%, coreActor%, impThr#, depth#):"_pxCreateMetalCloth@20" pxCreateClothSpec%(vbank*, fbank*, MESH_NBVERTICES%, MESH_NBFACES%):"_pxCreateClothSpec@16" pxCreateMetalClothSpec%(vbank*, fbank*, MESH_NBVERTICES%,MESH_NBFACES%, coreActor%, impThr#, depth#):"_pxCreateMetalClothSpec@28" pxClothGetAttachmentResponseCoefficient#(Cloth%):"_pxClothGetAttachmentResponseCoefficient@4" pxClothGetAttachmentTearFactor#(Cloth%):"_pxClothGetAttachmentTearFactor@4" pxClothGetBendingStiffness#(Cloth%):"_pxClothGetBendingStiffness@4" pxClothGetCollisionResponseCoefficient#(Cloth%):"_pxClothGetCollisionResponseCoefficient@4" pxClothGetDampingCoefficient#(Cloth%):"_pxClothGetDampingCoefficient@4" pxClothGetDensity#(Cloth%):"_pxClothGetDensity@4" pxClothGetFriction#(Cloth%):"_pxClothGetFriction@4" pxClothGetPressure#(Cloth%):"_pxClothGetPressure@4" pxClothGetSleepLinearVelocity#(Cloth%):"_pxClothGetSleepLinearVelocity@4" pxClothGetStretchingStiffness#(Cloth%):"_pxClothGetStretchingStiffness@4" pxClothGetTearFactor#(Cloth%):"_pxClothGetTearFactor@4" pxClothGetThickness#(Cloth%):"_pxClothGetThickness@4" pxClothGetNumVertices%(Cloth%):"_pxClothGetNumVertices@4" pxClothIsSleeping%(Cloth%):"_pxClothIsSleeping@4" pxClothGetEntity%(Cloth%):"_pxClothGetEntity@4" pxClothGetUserData%(Cloth%):"_pxClothGetUserData@4" pxClothPutToSleep(Cloth%):"_pxClothPutToSleep@4" pxClothWakeUp(Cloth%):"_pxClothWakeUp@4" pxClothSetGravity(Cloth%, stat%):"_pxClothSetGravity@8" pxClothSetTeareble(Cloth%):"_pxClothSetTeareble@4" pxClothSetTearFactor(Cloth%, coef#):"_pxClothSetTearFactor@8" pxClothSetAttachmentResponseCoefficient#(Cloth%, coef#):"_pxClothSetAttachmentResponseCoefficient@8" pxClothSetAttachmentTearFactor#(Cloth%, coef#):"_pxClothSetAttachmentTearFactor@8" pxClothSetBending(Cloth%):"_pxClothSetBending@4" pxClothSetBendingStiffness#(Cloth%, coef#):"_pxClothSetBendingStiffness@8" pxClothSetCollisionResponseCoefficient#(Cloth%, coef#):"_pxClothSetCollisionResponseCoefficient@8" pxClothSetDampingCoefficient#(Cloth%, coef#):"_pxClothSetDampingCoefficient@8" pxClothSetComDampingCoefficient#(Cloth%, coef#):"_pxClothSetComDampingCoefficient@8" pxClothSetFriction#(Cloth%, coef#):"_pxClothSetFriction@8" pxClothSetPressure#(Cloth%, coef#):"_pxClothSetPressure@8" pxClothSetSleepLinearVelocity#(Cloth%, coef#):"_pxClothSetSleepLinearVelocity@8" pxClothSetStretchingStiffness#(Cloth%, coef#):"_pxClothSetStretchingStiffness@8" pxClothSetThickness#(Cloth%, coef#):"_pxClothSetThickness@8" pxClothSetUserData(Cloth%, userdata%):"_pxClothSetUserData@8" pxClothMaskSet(Cloth%, mask%):"_pxClothMaskSet@8" pxClothMaskCombineSet(Cloth%, mask%):"_pxClothMaskCombineSet@8" pxClothSetVertexPos(Cloth%, vbank*, numVert%):"_pxClothSetVertexPos@12" pxClothGetVertexPos(Cloth%, vbank*, numVert%):"_pxClothGetVertexPos@12" pxClothGetNormals(Cloth%, nbank*):"_pxClothGetNormals@8" pxClothAttachVertexToPos(Cloth%, vID%, pos_x#, pos_y#, pos_z#):"_pxClothAttachVertexToPos@20" pxClothAttachToCollidingShapes(Cloth%, flag%):"_pxClothAttachToCollidingShapes@8" pxClothAttachToCore(Cloth%, body%, Threshold#, Depth#):"_pxClothAttachToCore@16" pxClothAttachToShape(Cloth%, body%, flag%):"_pxClothAttachToShape@12" pxClothDetachFromShape(Cloth%, body%):"_pxClothDetachFromShape@8" pxClothFreeVertex(Cloth%, vID%):"_pxClothFreeVertex@8" pxClothAddForceAtPos(Cloth%, pos_x#, pos_y#, pos_z#, magnitude#, radius#):"_pxClothAddForceAtPos@24" pxClothAddForceAtVertex(Cloth%, nx#, ny#, nz#, vID%):"_pxClothAddForceAtVertex@20" pxUpdateCloth():"_pxUpdateCloth@0" pxClothDelete(Cloth%):"_pxClothDelete@4" pxCreateSpringAndDamperEffector%(body1%, body2%):"_pxCreateSpringAndDamperEffector@8" pxSetLinearSpring(spring%, SpringRelaxed#, CompressForce#, CompressSaturate#, StretchForce#, StretchSaturate#):"_pxSetLinearSpring@24" pxSetLinearDamper(spring%, CompressForce#, CompressSaturate#, StretchForce#, StretchSaturate#):"_pxSetLinearDamper@20" pxDeleteEffector(effector%):"_pxDeleteEffector@4" pxWheelAddToBody%(body%, pos_x#, pos_y#, pos_z#):"_pxWheelAddToBody@16" pxWheelSetRadius(wheel%, radius#):"_pxWheelSetRadius@8" pxWheelSetRotation(wheel%, pitch#, yaw#, roll#):"_pxWheelSetRotation@16" pxWheelSetMotorTorque(wheel%, torque#):"_pxWheelSetMotorTorque@8" pxWheelSetSteerAngle(wheel%, angle#):"_pxWheelSetSteerAngle@8" pxWheelSetBrakeTorque(wheel%, torque#):"_pxWheelSetBrakeTorque@8" pxWheelSetSuspension(wheel%, susp#, rest#, damping#):"_pxWheelSetSuspension@16" pxWheelSetFrictionToSide(wheel%, friction#):"_pxWheelSetFrictionToSide@8" pxWheelSetFrictionToFront(wheel%, friction#):"_pxWheelSetFrictionToFront@8" pxWheelSetCollisionGroup(wheel%, group%):"_pxWheelSetCollisionGroup@8" pxWheelGetSteerAngle#(wheel%):"_pxWheelGetSteerAngle@4" pxWheelGetAxleSpeed#(wheel%):"_pxWheelGetAxleSpeed@4" pxWheelGetRadius#(wheel%):"_pxWheelGetRadius@4" pxWheelGetSuspensionTravel#(wheel%):"_pxWheelGetSuspensionTravel@4" pxWheelGetSuspensionRestitution#(wheel%):"_pxWheelGetSuspensionRestitution@4" pxWheelGetSuspensionDamping#(wheel%):"_pxWheelGetSuspensionDamping@4" pxWheelGetPositionX#(wheel%):"_pxWheelGetPositionX@4" pxWheelGetPositionY#(wheel%):"_pxWheelGetPositionY@4" pxWheelGetPositionZ#(wheel%):"_pxWheelGetPositionZ@4" pxWheelUpdateSpec(wheel%, mode%):"_pxWheelUpdateSpec@8" pxWheelGetPositionXSpec#(wheel%):"_pxWheelGetPositionXSpec@4" pxWheelGetPositionYSpec#(wheel%):"_pxWheelGetPositionYSpec@4" pxWheelGetPositionZSpec#(wheel%):"_pxWheelGetPositionZSpec@4" pxWheelGetRotationPitchSpec#(wheel%):"_pxWheelGetRotationPitchSpec@4" pxWheelGetRotationYawSpec#(wheel%):"_pxWheelGetRotationYawSpec@4" pxWheelGetRotationRollSpec#(wheel%):"_pxWheelGetRotationRollSpec@4" pxWheelGetContactX#(wheel%):"_pxWheelGetContactX@4" pxWheelGetContactY#(wheel%):"_pxWheelGetContactY@4" pxWheelGetContactZ#(wheel%):"_pxWheelGetContactZ@4" pxWheelGetContactForce#(wheel%):"_pxWheelGetContactForce@4" pxWheelGetContactLatDirectionX#(wheel%):"_pxWheelGetContactLatDirectionX@4" pxWheelGetContactLatDirectionY#(wheel%):"_pxWheelGetContactLatDirectionY@4" pxWheelGetContactLatDirectionZ#(wheel%):"_pxWheelGetContactLatDirectionZ@4" pxWheelGetContactLatImpulse#(wheel%):"_pxWheelGetContactLatImpulse@4" pxWheelGetContactLonDirectionX#(wheel%):"_pxWheelGetContactLonDirectionX@4" pxWheelGetContactLonDirectionY#(wheel%):"_pxWheelGetContactLonDirectionY@4" pxWheelGetContactLonDirectionZ#(wheel%):"_pxWheelGetContactLonDirectionZ@4" pxWheelGetContactLonImpulse#(wheel%):"_pxWheelGetContactLonImpulse@4" pxWheelGetContactMaterial%(wheel%):"_pxWheelGetContactMaterial@4" pxWheelGetFrictionToSide#(wheel%):"_pxWheelGetFrictionToSide@4" pxWheelGetFrictionToFront#(wheel%):"_pxWheelGetFrictionToSide@4" pxWheelSetMask(wheel%, mask%):"_pxWheelSetMask@8" pxWheelSetMaskCombine(wheel%, mask%):"_pxWheelSetMaskCombine@8" pxWheelClearMask(wheel%):"_pxWheelClearMask@4" pxWheelDelete(wheel%):"_pxWheelDelete@4" pxWheelSetEntity#(entity%, wheel%, step%):"_pxWheelSetEntity@12" pxJointCreateSuspFront%(body0%, body1%, x#, y#, z#):"_pxJointCreateSuspFront@20" pxJointCreateSuspBack%(body0%, body1%, x#, y#, z#):"_pxJointCreateSuspBack@20" pxJointSuspSetSteerN(joint%, x#, y#, z#):"_pxJointSuspSetSteerN@16" pxJointSuspSetTurnN(joint%, x#, y#, z#):"_pxJointSuspSetTurnN@16" pxJointSuspSetLinLimit(joint%, lim#):"_pxJointSuspSetLinLimit@8" pxJointSuspSetLinParameter(joint%, spring#, rest#, damp#):"_pxJointSuspSetLinParameter@16" pxJointSuspSetAngLimit(joint%, lim#):"_pxJointSuspSetAngLimit@8" pxJointSuspSetAngParameter(joint%, spring#, rest#, damp#):"_pxJointSuspSetAngParameter@16" pxJointSuspSetAngle(joint%, angle#):"_pxJointSuspSetAngle@8" pxJointSuspSetSpeed(joint%, speed#):"_pxJointSuspSetSpeed@8" pxJointSuspSetBrake(joint%, mode%):"_pxJointSuspSetBrake@8" pxCCDSkeletonEnable(mode%):"_pxCCDSkeletonEnable@4" pxCCDSkeletonSetEpsilon(eps#):"_pxCCDSkeletonSetEpsilon@4" pxBodySetCCDSkeleton(body%, x#, y#, z#):"_pxBodySetCCDSkeleton@16" pxBodySetCCDSkeletonThreshold(body%, thres#):"_pxBodySetCCDSkeletonThreshold@8" pxBodySetFlagCCDSkeletonDynamic(body%):"_pxBodySetFlagCCDSkeletonDynamic@4" pxBodyGetCCDSkeleton%(body%):"_pxBodyGetCCDSkeleton@4" pxBodyDeleteCCDSkeleton(ccd%):"_pxBodyDeleteCCDSkeleton@4" pxCreateRay%():"_pxCreateRay@0" pxRaySetDir(ray%, nx#, ny#, nz#):"_pxRaySetDir@16" pxRaySetPosition(ray%, x#, y#, z#):"_pxRaySetPosition@16" pxRayGetDistance#(ray%, mode%):"_pxRayGetDistance@8" pxRayGetBody%(ray%, mode%):"_pxRayGetBody@8" pxRayGetMaterial%(ray%, mode%):"_pxRayGetMaterial@8" pxRayGetPickX#(ray%, mode%):"_pxRayGetPickX@8" pxRayGetPickY#(ray%, mode%):"_pxRayGetPickY@8" pxRayGetPickZ#(ray%, mode%):"_pxRayGetPickZ@8" pxRayGetPickNX#(ray%, mode%):"_pxRayGetPickNX@8" pxRayGetPickNY#(ray%, mode%):"_pxRayGetPickNY@8" pxRayGetPickNZ#(ray%, mode%):"_pxRayGetPickNZ@8" pxRegWriteDriverPath%(str$):"_pxRegWriteDriverPath@4" pxRegWriteString%(RootKey%, Path$, Name$, Data$):"_pxRegWriteString@16" pxRegWriteInt%(RootKey%, Path$, Name$, Data%):"_pxRegWriteInt@16" pxRegReadInt%(RootKey%, Path$, Name$):"_pxRegReadInt@12" pxRegReadString$(RootKey%, Path$, Name$):"_pxRegReadString@12" pxRegDeleteValue%(RootKey%, Path$, Name$):"_pxRegDeleteValue@12" pxRegDeleteKey%(RootKey%, Path$, Name$):"_pxRegDeleteKey@12" pxGetContacts%(body%):"_pxGetContacts@4" pxContactGetBody%(body%, coll%):"_pxContactGetBody@8" pxContactGetPointX#(body%, coll%):"_pxContactGetPointX@8" pxContactGetPointY#(body%, coll%):"_pxContactGetPointY@8" pxContactGetPointZ#(body%, coll%):"_pxContactGetPointZ@8" pxContactGetPointNX#(body%, coll%):"_pxContactGetPointNX@8" pxContactGetPointNY#(body%, coll%):"_pxContactGetPointNY@8" pxContactGetPointNZ#(body%, coll%):"_pxContactGetPointNZ@8" pxContactGetForceN#(body%, coll%):"_pxContactGetForceN@8" pxContactGetForceNX#(body%, coll%):"_pxContactGetForceNX@8" pxContactGetForceNY#(body%, coll%):"_pxContactGetForceNY@8" pxContactGetForceNZ#(body%, coll%):"_pxContactGetForceNZ@8" pxContactGetForceT#(body%, coll%):"_pxContactGetForceT@8" pxContactGetForceTX#(body%, coll%):"_pxContactGetForceTX@8" pxContactGetForceTY#(body%, coll%):"_pxContactGetForceTY@8" pxContactGetForceTZ#(body%, coll%):"_pxContactGetForceTZ@8" pxContactEventsOnStartTouch%(body%):"_pxContactEventsOnStartTouch@4" pxContactEventsOnEndTouch%(body%):"_pxContactEventsOnEndTouch@4" pxMaskSet(body%, mask%):"_pxMaskSet@8" pxMaskCombineSet(body%, mask%):"_pxMaskCombineSet@8" pxMaskClear(body%):"_pxMaskClear@4" pxBodySetCollisionGroup(body%, group%):"_pxBodySetCollisionGroup@8" pxBodySetCollisionGroupPair(group1%, group2%):"_pxBodySetCollisionGroupPair@8" pxBodySetCollisionGroupFlag(group1%, group2%, flag%):"_pxBodySetCollisionGroupFlag@12" pxBodySetMagnetMask(body%, mask%):"_pxBodySetMagnetMask@8" pxBodyGetMagnetMask%(body%):"_pxBodyGetMagnetMask@4" pxBodySetFrozen(body%, stat%):"_pxBodySetFrozen@8" pxBodySetFrozenRotX(body%, stat%):"_pxBodySetFrozenRotX@8" pxBodySetFrozenRotY(body%, stat%):"_pxBodySetFrozenRotY@8" pxBodySetFrozenRotZ(body%, stat%):"_pxBodySetFrozenRotZ@8" pxBodySetFrozenRot(body%, stat%):"_pxBodySetFrozenRot@8" pxBodySetFrozenPosX(body%, stat%):"_pxBodySetFrozenPosX@8" pxBodySetFrozenPosY(body%, stat%):"_pxBodySetFrozenPosY@8" pxBodySetFrozenPosZ(body%, stat%):"_pxBodySetFrozenPosZ@8" pxBodySetFrozenPos(body%, stat%):"_pxBodySetFrozenPos@8" pxBodySetFlagGravity(body%, stat%):"_pxBodySetFlagGravity@8" pxBodySetFlagCollision(body%, stat%):"_pxBodySetFlagCollision@8" pxBodySetFlagResponse(body%, stat%):"_pxBodySetFlagResponse@8" pxBodySetFlagContacttable(body%, stat%):"_pxBodySetFlagContacttable@8" pxBodySetFlagMagniteble(body%, stat%):"_pxBodySetFlagMagniteble@8" pxBodySetFlagTriggertable(body%, stat%):"_pxBodySetFlagTriggertable@8" pxBodySetFlagRayCast(body%, stat%):"_pxBodySetFlagRayCast@8" pxDeleteBody(num%):"_pxDeleteBody@4" pxDeleteJoint(joint%):"_pxDeleteJoint@4" pxJointCreateHinge%(body1%, body2%, x#, y#, z#, nx#, ny#, nz#):"_pxJointCreateHinge@32" pxJointCreateSpherical%(body1%, body2%, x#, y#, z#, nx#, ny#, nz#):"_pxJointCreateSpherical@32" pxJointCreateDistance%(body1%, body2%, p1_x#, p1_y#, p1_z#, p2_x#, p2_y#, p2_z#):"_pxJointCreateDistance@32" pxJointCreateFixed%(body1%, body2%):"_pxJointCreateFixed@8" pxJointCreateCylindrical%(body1%, body2%, x#, y#, z#, nx#, ny#, nz#, min_limit#, max_limit#):"_pxJointCreateCylindrical@40" pxJointCreatePrismatic%(body1%, body2%, x#, y#, z#, nx#, ny#, nz#, min_limit#, max_limit#):"_pxJointCreatePrismatic@40" pxJointCreateOnLine%(body1%, x#, y#, z#, nx#, ny#, nz#):"_pxJointCreateOnLine@28" pxJointCreateInPlane%(body1%, x#, y#, z#, nx#, ny#, nz#):"_pxJointCreateInPlane@28" pxJointCreatePulley%(body1%, body2%, distance#, stiff#, k_ratio#):"_pxJointCreatePulley@20" pxJointCreateD6Joint%(body1%, body2%, x#, y#, z#, nx#, ny#, nz#):"_pxJointCreateD6Joint@32" pxD6JointSetPosMotion(joint%, xMot%, yMot%, zMot%):"_pxD6JointSetPosMotion@16" pxD6JointSetAngleMotion(joint%, twistMot%, swing1Mot%, swing2Mot%):"_pxD6JointSetAngleMotion@16" pxD6JointSetLinearLimit(joint%, lim#):"_pxD6JointSetLinearLimit@8" pxD6JointSetSwingLimit(joint%, swing1Lim#, swing2Lim#):"_pxD6JointSetSwingLimit@12" pxD6JointSetTwistLimit(joint%, lowLim#, heighLim#):"_pxD6JointSetTwistLimit@12" pxJointHingeSetLimit(joint%, min#, max#):"_pxJointHingeSetLimit@12" pxJointHingeSetSpring(joint%, spr#, targetVal#):"_pxJointHingeSetSpring@12" pxJointSphericalSetLimitAngle(joint%, angle#, hardn#, restit#):"_pxJointSphericalSetLimitAngle@16" pxJointSphericalSetLimitTwist(joint%, mintwist#, maxtwist#, spr#, damp#, targetVal#):"_pxJointSphericalSetLimitTwist@24" pxJointSphericalSetLimitSpring(joint%, spr#, damp#, targetVal#):"_pxJointSphericalSetLimitSpring@16" pxJointDistanceSetPoint(joint%, mindist#, maxdist#):"_pxJointDistanceSetPoint@12" pxJointDistanceSetSpring(joint%, spr#, damp#):"_pxJointDistanceSetSpring@12" pxJointAddLimitPlane(joint%, x#, y#, z#, nx#, ny#, nz#):"_pxJointAddLimitPlane@28" pxJointPulleySetAnchor(joint%, x1#, y1#, z1#, x2#, y2#, z2#):"_pxJointPulleySetAnchor@28" pxJointPulleySetLocalAttachBody(joint%, x1#, y1#, z1#, x2#, y2#, z2#):"_pxJointPulleySetLocalAttachBody@28" pxJointHingeSetMotor(joint%, force#, velTarget#):"_pxJointHingeSetMotor@12" pxJointSetBreakable(joint%, force#, torque#):"_pxJointSetBreakable@12" pxJointIsBroken%(joint%):"_pxJointIsBroken@4" pxJointHingeSetCollision(joint%):"_pxJointHingeSetCollision@4" pxJointSphericalSetCollision(joint%):"_pxJointSphericalSetCollision@4" pxJointDistanceSetCollision(joint%):"_pxJointDistanceSetCollision@4" pxJointCylindricalSetCollision(joint%):"_pxJointCylindricalSetCollision@4" pxSetGravity(gx#, gy#, gz#):"_pxSetGravity@12" pxBodySetMass(num%, mass#):"_pxBodySetMass@8" pxBodySetCMassLocalPosition(num%, x#, y#, z#):"_pxBodySetCMassLocalPosition@16" pxBodySetCMassGlobalPosition(num%, x#, y#, z#):"_pxBodySetCMassGlobalPosition@16" pxBodySetMassSpaceInertiaTensor(num%, x#, y#, z#):"_pxBodySetMassSpaceInertiaTensor@16" pxBodyGetCMassGlobalPositionX#(body%):"_pxBodyGetCMassGlobalPositionX@4" pxBodyGetCMassGlobalPositionY#(body%):"_pxBodyGetCMassGlobalPositionY@4" pxBodyGetCMassGlobalPositionZ#(body%):"_pxBodyGetCMassGlobalPositionZ@4" pxBodyGetCMassLocalPositionX#(body%):"_pxBodyGetCMassLocalPositionX@4" pxBodyGetCMassLocalPositionY#(body%):"_pxBodyGetCMassLocalPositionY@4" pxBodyGetCMassLocalPositionZ#(body%):"_pxBodyGetCMassLocalPositionZ@4" pxBodyGetMass#(body%):"_pxBodyGetMass@4" pxBodySetMyForce(body%, lx#, ly#, lz#):"_pxBodySetMyForce@16" pxBodyAddForce(num%, vx#, vy#, vz#, mode%):"_pxBodyAddForce@20" pxBodyAddForceAtPos(num%, vx#, vy#, vz#, px#, py#, pz#, mode%):"_pxBodyAddForceAtPos@32" pxBodyAddForceAtLocalPos(body%, vx#, vy#, vz#, px#, py#, pz#, mode%):"_pxBodyAddForceAtLocalPos@32" pxBodyAddLocalForce(num%, vx#, vy#, vz#, mode%):"_pxBodyAddLocalForce@20" pxBodyAddLocalForceAtPos(num%, vx#, vy#, vz#, px#, py#, pz#, mode%):"_pxBodyAddLocalForceAtPos@32" pxBodyAddLocalForceAtLocalPos(body%, vx#, vy#, vz#, px#, py#, pz#, mode%):"_pxBodyAddLocalForceAtLocalPos@32" pxBodyAddTorque(body%, vx#, vy#, vz#, mode%):"_pxBodyAddTorque@20" pxBodyAddLocalTorque(body%, vx#, vy#, vz#, mode%):"_pxBodyAddLocalTorque@20" pxBodySetAngularSpeed(body%, ax#, ay#, az#):"_pxBodySetAngularSpeed@16" pxBodySetLinearSpeed(body%, lx#, ly#, lz#):"_pxBodySetLinearSpeed@16" pxBodySetLocalLinearSpeed(body%, lx#, ly#, lz#):"_pxBodySetLocalLinearSpeed@16" pxBodySetLocalAngularSpeed(body%, lx#, ly#, lz#):"_pxBodySetLocalAngularSpeed@16" pxBodySetAngularDamping(body%, angDamp#):"_pxBodySetAngularDamping@8" pxBodySetLinearDamping(body%, linDamp#):"_pxBodySetLinearDamping@8" pxBodySetAngularMomentum(body%, ax#, ay#, az#):"_pxBodySetAngularMomentum@16" pxBodySetLinearMomentum(body%, lx#, ly#, lz#):"_pxBodySetLinearMomentum@16" pxBodySetMaxAngularSpeed(body%, speed#):"_pxBodySetMaxAngularSpeed@8" pxBodySetSleepEnergyThreshold(body%, tres#):"_pxBodySetSleepEnergyThreshold@8" pxBodySetSleepAngularVelocity(body%, tres#):"_pxBodySetSleepAngularVelocity@8" pxBodySetSleepLinearVelocity(body%, tres#):"_pxBodySetSleepLinearVelocity@8" pxBodySetSleepWakeUp(body%, wakeCounterValue#):"_pxBodySetSleepWakeUp@8" pxBodySetSleepPut(body%):"_pxBodySetSleepPut@4" pxBodySetSolverIterationCount(body%, itercount%):"_pxBodySetSolverIterationCount@8" pxBodySetBodyName(body%, name$):"_pxBodySetBodyName@8" pxBodySetBodyEntity(body%, entity%):"_pxBodySetBodyEntity@8" pxBodySetBodyUserData(body%, userdata%):"_pxBodySetBodyUserData@8" pxMoveBodyToPoint(body%, maxspeed#, x#, y#, z#):"_pxMoveBodyToPoint@20" pxAddBodytoBody(body1%, body2%):"_pxAddBodytoBody@8" pxCopyBody%(body%):"_pxCopyBody@4" pxCreateMaterial%():"_pxCreateMaterial@0" pxMaterialSetToBody(body%, mat%):"_pxMaterialSetToBody@8" pxMaterialSetRestitution(mat%, rest#):"_pxMaterialSetRestitution@8" pxMaterialSetRestitutionCombineMode(mat%, mode%):"_pxMaterialSetRestitutionCombineMode@8" pxMaterialSetStFriction(mat%, fric#):"_pxMaterialSetStFriction@8" pxMaterialSetDyFriction(mat%, fric#):"_pxMaterialSetDyFriction@8" pxMaterialSetFrictionV(mat%, sfric#, dfric#):"_pxMaterialSetFrictionV@12" pxMaterialSetFrictionCombineMode(mat%, mode%):"_pxMaterialSetFrictionCombineMode@8" pxCreateAnisotripicMaterial%(nx#, ny#, nz#):"_pxCreateAnisotripicMaterial@12" pxMaterialSetFlagStrongFriction(mat%):"_pxMaterialSetFlagStrongFriction@4" pxGetMaterial%(body%):"_pxGetMaterial@4" pxBodySetPosition(num%, pos_x#, pos_y#, pos_z#):"_pxBodySetPosition@16" pxBodySetRotation(num%, pitch#, yaw#, roll#):"_pxBodySetRotation@16" pxBodyGetPositionX#(num%):"_pxBodyGetPositionX@4" pxBodyGetPositionY#(num%):"_pxBodyGetPositionY@4" pxBodyGetPositionZ#(num%):"_pxBodyGetPositionZ@4" pxBodyGetRotationPitch#(num%):"_pxBodyGetRotationPitch@4" pxBodyGetRotationYaw#(num%):"_pxBodyGetRotationYaw@4" pxBodyGetRotationRoll#(num%):"_pxBodyGetRotationRoll@4" pxBodyGetAngularSpeed#(num%):"_pxBodyGetAngularSpeed@4" pxBodyGetAngularSpeedX#(num%):"_pxBodyGetAngularSpeedX@4" pxBodyGetAngularSpeedY#(num%):"_pxBodyGetAngularSpeedY@4" pxBodyGetAngularSpeedZ#(num%):"_pxBodyGetAngularSpeedZ@4" pxBodyGetLocalAngularSpeedX#(body%):"_pxBodyGetLocalAngularSpeedX@4" pxBodyGetLocalAngularSpeedY#(body%):"_pxBodyGetLocalAngularSpeedY@4" pxBodyGetLocalAngularSpeedZ#(body%):"_pxBodyGetLocalAngularSpeedZ@4" pxBodyGetLinearSpeed#(num%):"_pxBodyGetLinearSpeed@4" pxBodyGetLinearSpeedX#(num%):"_pxBodyGetLinearSpeedX@4" pxBodyGetLinearSpeedY#(num%):"_pxBodyGetLinearSpeedY@4" pxBodyGetLinearSpeedZ#(num%):"_pxBodyGetLinearSpeedZ@4" pxBodyGetLocalLinearSpeedX#(body%):"_pxBodyGetLocalLinearSpeedX@4" pxBodyGetLocalLinearSpeedY#(body%):"_pxBodyGetLocalLinearSpeedY@4" pxBodyGetLocalLinearSpeedZ#(body%):"_pxBodyGetLocalLinearSpeedZ@4" pxBodyGetLinearVecSpeedX#(num%):"_pxBodyGetLinearVecSpeedX@4" pxBodyGetLinearVecSpeedY#(num%):"_pxBodyGetLinearVecSpeedY@4" pxBodyGetLinearVecSpeedZ#(num%):"_pxBodyGetLinearVecSpeedZ@4" pxBodyGetLocalPointSpeed(body%, x#, y#, z#):"_pxBodyGetLocalPointSpeed@12" pxBodyGetLocalPointSpeedX(body%, x#, y#, z#):"_pxBodyGetLocalPointSpeedX@12" pxBodyGetLocalPointSpeedY(body%, x#, y#, z#):"_pxBodyGetLocalPointSpeedY@12" pxBodyGetLocalPointSpeedZ(body%, x#, y#, z#):"_pxBodyGetLocalPointSpeedZ@12" pxBodyGetAngularDamping#(body%):"_pxBodyGetAngularDamping@4" pxBodyGetLinearDamping#(body%):"_pxBodyGetLinearDamping@4" pxBodyGetAngularMomentum#(body%):"_pxBodyGetAngularMomentum@4" pxBodyGetLinearMomentum#(body%):"_pxBodyGetLinearMomentum@4" pxBodyGetMaxAngularVelocity#(body%):"_pxBodyGetMaxAngularVelocity@4" pxGetBodyName$(body%):"_pxGetBodyName@4" pxGetBodyEntity%(body%):"_pxGetBodyEntity@4" pxGetBodyUserData%(body%):"_pxGetBodyUserData@4" pxBodyGetSleepAngularVelocity#(body%):"_pxBodyGetSleepAngularVelocity@4" pxBodyGetSleepLinearVelocity#(body%):"_pxBodyGetSleepLinearVelocity@4" pxBodyIsDynamic%(body%):"_pxBodyIsDynamic@4" pxBodyIsSleeping%(body%):"_pxBodyIsSleeping@4" pxGetNumberAllBody%():"_pxGetNumberAllBody@0" pxCreateWorld%(plane%, password$):"_pxCreateWorld@8" pxDestroyWorld():"_pxDestroyWorld@0" pxRenderPhysic(time#, sinc%):"_pxRenderPhysic@8" pxSetTiming(maxTimeStep#, maxIter%, StepMethod%):"_pxSetTiming@12" pxSDKSetParameter(param#):"_pxSDKSetParameter@4" pxSetPause(pause%):"_pxSetPause@4" pxChekPPU%():"_pxChekPPU@0" pxChekPPUMode%():"_pxChekPPUMode@0" pxSetHardwareSimulation(mode%):"_pxSetHardwareSimulation@4" pxCreateScene%():"_pxCreateScene@0" pxSceneChange(scene):"_pxSceneChange@4" pxBodySetEntity%(entity%,body%):"_pxBodySetEntity@8" pxBodyAddEntity(entity%,body%):"_pxBodyAddEntity@8" pxDX9BodySetEntity%(entity%,body%):"_pxDX9BodySetEntity@8" pxBufferCreate%(size%):"_pxBufferCreate@4" pxBufferSetElement(buff%, nelem%, elem#):"_pxBufferSetElement@12" pxBufferGetElement#(buff%, elem%):"_pxBufferGetElement@8" pxBufferDelete(buff%):"_pxBufferDelete@4" peeksint%(addr%):"_peeksint@4" pxGetAngleBetweenVec#(v1x#, v1y#, v1z#, v2x#, v2y#, v2z#):"_pxGetAngleBetweenVec@24" pxBodyGetRotationQuatX#(body%):"_pxBodyGetRotationQuatX@4" pxBodyGetRotationQuatY#(body%):"_pxBodyGetRotationQuatY@4" pxBodyGetRotationQuatZ#(body%):"_pxBodyGetRotationQuatZ@4" pxBodyGetRotationQuatW#(body%):"_pxBodyGetRotationQuatW@4"