PureBasic 5.00
http://rghost.ru/42096960 x86 win
http://rghost.ru/42097341 х64 win пароль boolka_da_best Изменения 5th November 2012 : Version 5.00 - Added: Cocoa support on OS X (now the default toolkit) - Added: 64-bit version of PureBasic for OS X - Added: Brand new Form Designer, for Windows, Linux and OS X - Added: Carbon subsystem for PowerPC and x86 version of PureBasic - Added: Multi-dimensional arrays in structure support - Added: InitScintilla() on Linux and OS X avoid compilation issues - Added: #PB_Window_NoActivate flag to OpenWindow() and HideWindow() - Added: #PB_EventType_RightClick support ScintillaGadget() - Added: Favorites section to the explorer tool (IDE) - Added: Trigger for custom tools when a new source file is created (IDE) - Added: SetWindowCallback() support to OS X to have callback events - Added: partial thread-safety to GTK (Linux) - Added: SpritePixelCollision() support for OS X and Linux - Updated: Scintilla updated to 3.2.2 - Updated: Expat updated to 2.1.0 - Updated: libjpeg updated to 8.0d - Updated: libpng updated to 1.5.12 - Updated: Ogre to 1.8.0, bullet to 2.80, hydrax to 0.5.4, CEGUI to 0.7.7 - Updated: ModPlug lib update to 0.8.8.4 - Updated: Use of VC++ 2010 instead of VC++ 2005 to compile the Windows libraries (32-bit and 64-bit), resulting of better optimized code - Updated: French documentation has been greatly updated/enhanced, thanks to Jean R. VIALE. - Changed: SetModulePosition() is now in milliseconds, no more in pattern - Fixed: Many bugs 3D Engine: - Added: EntityAnimation library - Added: NodeAnimation library - Added: VertexAnimation library - Added: Spline library - Added: CG Tookit support for the 3D engine (both DirectX and OpenGL), trough InitEngine3D() - Added: optional 'Mode' parameter to InitEngine3D() - Added: 'PickMask' parameter to MousePick() and CreateEntity() - Added: RenderWorld() now returns 'TimeSinceLastFrame', in milliseconds - Added: SkyBox() and SkyDome() now supports Fog() - Added: 'Color' and 'TextureSize' parameters to WorldShadows() - Added: #PB_World_UnderWater and #PB_World_WaterGodRays flags to CreateWater() - Added: RayPick(), CameraViewWidth(), CameraViewHeight(), CameraViewX(), CameraViewY(), CameraDirection() - Added: CameraDirectionX/Y/Z(), SetCameraFixedYawAxis() - Added: optional 'IsActive' parameter to render to texture for CreateCamera() - Added: ScaleMaterial(), MaterialFog(), ReloadMaterial(), ResetMaterial(), NodeFixedYawAxis() - Added: optional 'TextureCoordinateIndex' parameter to AddMaterialLayer() - Added: #PB_Material_Anisotropic support to MaterialFilteringMode() - Added: #PB_Default support as #Material to set the default settings for materials. - Added: #PB_Material_Wireframe, #PB_Material_Point and #PB_Material_Solid to MaterialShadingMode() - Added: SoundListenerLocate() - Added: Optional DirectionX/Y/Z parameter to NodeLookAt() - Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() - Added: CreateTexture() now handle alpha textures as well - Added: #PB_Entity_Wireframe, #PB_Entity_Solid, #PB_Entity_Point and #PB_Entity_DisplaySkeleton to EntityRenderMode() - Added: FreeEntityJoints(), AttachEntityObject(), DetachEntityObject(), EntityBoneX/Y/Z() - Added: EntityBonePitch(), EntityBoneRoll(), EntityBoneYaw(), EntityFixedYawAxis() - Added: DirectionX/Y/Z optional parameters to EntityLookAt() - Added: EntityVelocity(), EntityAngularFactor(), EntityLinearFactor(), EntityCustomParameter(), EntityParentNode() - Added: EntityBoundingBoxX/Y/Z(), DisableEntityBody() - Added: #PB_Entity_VelocityX/Y/Z, #PB_Entity_MassCenterX/Y/Z, #PB_Entity_MaxVelocity to Get/SetEntityAttribute() - Added: LightAttenuation(), LightX/Y/Z(), LightDirection(), LightDirectionX/Y/Z() - Added: RotateLight(), LightPitch(), LightYaw(), LightRoll() - Added: GetScriptParticle(), CreateRenderTexture(), UpdateRenderTexture(), SaveRenderTexture() - Added: CreateCubeMapTexture(), EntityCubeMapTexture() - Added: HideEffect() now handle ribbon as well - Added: EffectID(), RibbonEffectWidth(), AttachRibbonEffect(), DetachRibbonEffect(), CreateLensFlareEffect(), LensFlareEffectColor() - Added: EnableHingeJointAngularMotor() - Added: Joint parameter for ConeTwistJoint(), HingeJoint(), PointJoint(), SliderJoint() - Added: #PB_HingeJoint_LowerLimit and #PB_HingeJoint_UpperLimit to Get/SetJointAttribute() - Added: Optional 'Pitch', 'Yaw', 'Roll' parameters to AddStaticGeometryEntity() - Added: FreeTerrain(), SetupTerrains(), CreateTerrain(), TerrainPhysicBody(), DefineTerrainTile() - Added: AddTerrainTexture(), BuildTerrain(), TerrainLocate(), TerrainHeight(), TerrainTileHeightAtPosition() - Added: TerrainTilePointX/Y(), TerrainTileSize(), GetTerrainTileHeightAtPoint(), SetTerrainTileHeightAtPoint() - Added: UpdateTerrain(), TerrainTileLayerMapSize(), GetTerrainTileLayerBlend(), SetTerrainTileLayerBlend() - Added: UpdateTerrainTileLayerBlend(), TerrainMousePick(), SaveTerrain(), TerrainRenderMode() - Added: special key handling to InputEvent3D() - Changed: CameraLookAt() doesn't change the direction anymore - Changed: Attach/DetachNodeObject() removed the 'type' object - Changed: 'InitialWidth' parameter has been removed for CreateRibbonEffect() - Removed: AnimateEntity() (replaced with Start/StopEntityAnimation()) - Removed: #PB_Entity_Wireframe, #PB_Entity_Point and #PB_Entity_Solid to EntityRenderMode() - Removed: CheckEntityCollision(), NextWorldCollision(), FirstWorldCollisionEntity(), SecondWorldCollisionEntity() |
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