Ответ: Помощь компиляции lib_m3g (or something)
Well, this is just a start... if I can get this compiled, or anything similar with working m3g loading and displaying I can add any functionality I want.
I already have the loadobject methd that can use string as a parameter for loading meshes, and find method for groups by ID (readble in m3g fiels by hi-corps util) and extract it for manipulation.
With few methods like rotate, translate and/or scale u got usable 3D library.
Only problem for me is not being able to compile, not even lib_m3g or lib_d3 decompiled source.
To re-compile lib_m3g in Netbeans i de-compiled and added M.class and FW.class.
Is there a possiblity I'm using too new or too old version of theese classes, since lib_m3g compiles but doesnt work?
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