Well... i found help - in Phantom's javac ArtMPLibcompiler.
I've managed to recompile lib_m3g and add two new methods:
- translate (x,y,z,ID:integer);
- rotate (angle, axisx,axisy,axisz,ID:integer);
where ID is group's ID you can find through Hi-Corp's viewer. You have few ID's in example in const section.
Since I take integers as parameters I tried to use parameter/9 to make it more precise. In MP you can use even camera's ID to move/rotate it.
Animated M3G's work also, but the animated object returns to its animation set position every keyframe. For this exmaple, since i use cangaroo mesh i dont animate.
Example and source included.
Any additional changes are wellcome. I dont really need to use google translate do I?