Colossus это делается так >
const float4x4 MatWorldViewProj;
const float4x4 MatWorld;
texture diffuseTexture : TEXTURE_0;
texture normalTexture : TEXTURE_1;
//Textures
// Diffuse Texture
sampler TexDiffuse=sampler_state {
Texture = <diffuseTexture>;
ADDRESSU = WRAP;
ADDRESSV = WRAP;
ADDRESSW = WRAP;
MAGFILTER = LINEAR;
MINFILTER = LINEAR;
MIPFILTER = LINEAR;
};
// NormalMap Texture
sampler TexNormal=sampler_state {
Texture = <normalTexture>;
ADDRESSU = WRAP;
ADDRESSV = WRAP;
ADDRESSW = WRAP;
MAGFILTER = LINEAR;
MINFILTER = LINEAR;
MIPFILTER = LINEAR;
};