Мой код спавна
using UnityEngine;
using System.Collections;
public class SpawnScript : MonoBehaviour
{
public Transform playerPrefab;
public void OnServerInitialized()
{
Spawnplayer();
}
public void OnConnectedToServer()
{
Spawnplayer();
}
public void Spawnplayer()
{
Transform myNewTrans = (Transform)Network.Instantiate(
playerPrefab, transform.position, transform.rotation, 0);
}
public void OnPlayerDisconnected(NetworkPlayer player)
{
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player);
Network.DestroyPlayerObjects(player);
}
public void OnDisconnectedFromServer(NetworkDisconnection info)
{
Debug.Log("Clean up a bit after server quit");
Network.RemoveRPCs(Network.player);
Network.DestroyPlayerObjects(Network.player);
Application.LoadLevel(Application.loadedLevel);
}
}
может что то в нем?