Ответ: The Maze
Sorry I don't speak much Russian.
Nice work on the voxel engine and the 3D cube. The best approach would be to use a raycaster, like the one used in Duke Nukem 3D, this build engine worked on processors as slow as a 66MHz, 486. The only problem is there isn't enough RAM for many textures, and scaling them on the phone would also be a problem.
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