Ответ: Bullet Physics wrapper
Для заморозки используй следующие функции со значением factor = 0
вращение:
btBodySetAngularFactorX (rigidBody, factor)
btBodySetAngularFactorY (rigidBody, factor)
btBodySetAngularFactorZ (rigidBody, factor)
движение:
btBodySetLinearFactorX (rigidBody, factor)
btBodySetLinearFactorY (rigidBody, factor)
btBodySetLinearFactorZ (rigidBody, factor)
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