Тема: Быдлокоды
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Старый 03.04.2013, 14:26   #1
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Регистрация: 20.11.2011
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Радость Быдлокоды

Нашел сайтик govnokod.ru
Понял, что так кодить нельзя
public OnPlayerSpawn(playerid) {
    IsSpawned[playerid]=1;
    if(Team[playerid]==ZOMBIE) { TextDrawSetString(Textdraw9[playerid],"You are a ~r~Zombie~w~. Kill & Infect every Human to complete your mission.");
	} else if(Team[playerid]==HUMAN) { TextDrawSetString(Textdraw9[playerid],"You are a ~r~Human~w~. Prevent Zombie attacks and survive till the end."); }
    TextDrawHideForAll(Box); TextDrawHideForAll(text_Top5[0]); TextDrawHideForAll(text_Top5[1]);
	TextDrawShowForPlayer(playerid, Textdraw0);	 TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);	 TextDrawShowForPlayer(playerid, Textdraw3);
	TextDrawShowForPlayer(playerid, Textdraw4);	 TextDrawShowForPlayer(playerid, Textdraw5);
	TextDrawShowForPlayer(playerid, Textdraw6);	 TextDrawShowForPlayer(playerid, Textdraw7);
	TextDrawShowForPlayer(playerid, Textdraw9[playerid]);
	TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16[playerid]);
	SetTeam(playerid); SetClass(playerid); 
	if(Infection==1) {
        Infection=0;
        if(Totalplayers>=2) {
			SetTimer("InfectionLoad",0,0);
		} else if(Totalplayers>=10) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers>=10) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers>=20) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers>=30) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers>=45) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers>=60) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}else if(Totalplayers<=75) {
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
			SetTimer("InfectionLoad",0,0);
		}
	} return 1; }
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