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Старый 20.01.2017, 15:08   #7
RegIon
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Ответ: Динамическая подгрузка скриптов C# eval

Сообщение от pax Посмотреть сообщение
Нет не юзал еще. Ну и не думаю, что будет сильно отличаться от соотношения скоростей билда на своем компе.
Да я просто хотел разгрузить комп, так как трансляция что-то довольно долго происходит.
Да и NDK весит 3GB

pax, вот я вот попытался нативку собрать, 20 минут ждал и получил CrashBuildError. Причину не нашел.

Log:

 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

Invoking UnusedByteCodeStripper2 with arguments: --api NET_2_0 -out "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -l none -c link -b False -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -f "D:\programs\Unity5.5\Editor\Data\il2cpp\LinkerDescriptors" -x "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "D:\_eX_\NaZakaz\CircleRun/Temp/StagingArea\assets\bin\Data/methods_pointedto_by_uievents.xml" -x "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\preserved_derived_types.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Cloth.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CrashReporting.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAds.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Vehicles.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml" -x "D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml" -d "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed" -a  "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" -a  "D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll"
D:\programs\Unity5.5\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe exited after 2527 ms.
D:\programs\Unity5.5\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 344 ms.
Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\_eX_\NaZakaz\CircleRun\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\_eX_\NaZakaz\CircleRun\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/android-ndk-r10e-windows-x86_64/android-ndk-r10e" --extra-types.file="D:\programs\Unity5.5\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\Il2Cpp\il2cppOutput" 
D:\programs\Unity5.5\Editor\Data\il2cpp/build/il2cpp.exe exited after 530476 ms.
Failed running D:\programs\Unity5.5\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\_eX_\NaZakaz\CircleRun\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\_eX_\NaZakaz\CircleRun\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\programs\Unity5.5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/android-ndk-r10e-windows-x86_64/android-ndk-r10e" --extra-types.file="D:\programs\Unity5.5\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\Il2Cpp\il2cppOutput" 

stdout:
Building libil2cpp.so with AndroidToolChain.
	Output directory: D:\_eX_\NaZakaz\CircleRun\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
	Cache directory: D:\_eX_\NaZakaz\CircleRun\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 454 of which compiled: 87
	Time Compile: 90186 milliseconds Bulk_mscorlib_7.cpp
	Time Compile: 80841 milliseconds Il2CppAttributes.cpp
	Time Compile: 79546 milliseconds Bulk_Generics_6.cpp
	Time Compile: 70556 milliseconds Il2CppInvokerTable.cpp
	Time Compile: 66459 milliseconds Bulk_mscorlib_1.cpp
	Time Compile: 60135 milliseconds Bulk_System.Xml_1.cpp
	Time Compile: 59347 milliseconds Bulk_System_2.cpp
	Time Compile: 58874 milliseconds Bulk_UnityEngine.UI_0.cpp
	Time Compile: 55040 milliseconds Bulk_System.Xml_2.cpp
	Time Compile: 52270 milliseconds Bulk_mscorlib_8.cpp
Total compilation time: 435554 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: @"C:\Users\eXponenta\AppData\Local\Temp\tmpFAE6.tmp" -o "D:\_eX_\NaZakaz\CircleRun\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A61B2CB66E9E64B415900878F23D91C6\libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -L "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -fuse-ld=gold



   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build()
   at il2cpp.Program.DoRun(String[] args)
   at il2cpp.Program.Run(String[] args)
   at il2cpp.Program.Main(String[] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: @"C:\Users\eXponenta\AppData\Local\Temp\tmpFAE6.tmp" -o "D:\_eX_\NaZakaz\CircleRun\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A61B2CB66E9E64B415900878F23D91C6\libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -L "C:\android-ndk-r10e-windows-x86_64\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -fuse-ld=gold



   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build()
   at il2cpp.Program.DoRun(String[] args)
   at il2cpp.Program.Run(String[] args)
   at il2cpp.Program.Main(String[] args)

UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:96)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:281)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:272)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:126)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:32)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:186)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1364)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

Exception: D:\programs\Unity5.5\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) [0x00170] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:98 
  at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) [0x0004a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:281 
  at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) [0x00267] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:272 
  at UnityEditorInternal.IL2CPPBuilder.Run () [0x00099] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:126 
  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x00010] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:32 
  at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0 
  at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d4] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:186 
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1364)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
 
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 98)

Exception: D:\programs\Unity5.5\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) [0x00170] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:98 
  at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) [0x0004a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:281 
  at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) [0x00267] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:272 
  at UnityEditorInternal.IL2CPPBuilder.Run () [0x00099] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:126 
  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x00010] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:32 
  at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0 
  at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0 
  at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d4] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:186 
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1364)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
 
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 98)
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Последний раз редактировалось RegIon, 20.01.2017 в 16:58.
(Offline)
 
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