Тема: Flight
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Старый 11.02.2012, 15:23   #38
undertaker
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Регистрация: 05.02.2012
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Ответ: Flight

Graphics 1366,768,32,1

SetBuffer BackBuffer()



Type player
Field x,px,deltax
Field y,py,deltay
End Type


Type car
Field x,px,deltax
Field y,py,deltay
End Type

Type bullet
Field bulletx
Field bullety
End Type




Global bx=140
Global by=100
Global chn=Rnd(4)
Global w=LoadImage("w.bmp")
Global bullet=LoadImage("shot.bpm")
Global dmgC#
Global y=100
Global x=100
Global speed#=3
Global zdorov#=100
Global speedc#=5
Global hp100=LoadImage("hp100.bmp")
Global hp80=LoadImage("hp80.bmp")
Global hp60=LoadImage("hp60.bmp")
Global hp40=LoadImage("hp40.bmp")
Global hp20=LoadImage("hp20.bmp")
Global cursor=LoadImage("cursor.bmp")
Global polosa=LoadImage("polosa.bmp")
Global Endd=LoadImage("end.bmp")
Global player=LoadImage("1.bmp")
TFormFilter enable=0
RotateImage player,90
MidHandle player
Global ground=LoadImage ("ground1.bmp")

Global house1=LoadImage ("house1.bmp")
Global house2=LoadImage ("house2.bmp")


Global car=LoadImage("car1.bmp")
Global cy=Rand(1366)
Dim playerg(361)
For t=0 To 361
playerg(t)=CopyImage(player)
MaskImage playerg(t),0,0,0
RotateImage playerg(t),t
Next

MaskImage hp100,255,255,255
MaskImage hp80,255,255,255
MaskImage hp60,255,255,255
MaskImage hp40,255,255,255
MaskImage hp20,255,255,255

MaskImage player,0,0,10

TileImage ground,0,0,0

Function updateplayer()
player_angle=ATan2(MouseY()-y,MouseX()-x)+180

DrawImage ground,0,0
DrawImage w,700,100

DrawImage house1,300,340
DrawImage house2,750,340
DrawImage house2,-200,340
DrawImage house1,750,340
DrawImage house2,1250,340
DrawImage house2,750,-90
DrawImage house2,950,-90
DrawImage house2,15,-90
DrawImage house2,0,-90

DrawImage car,555,cy

MaskImage cursor,255,255,255


px=x+speed*deltax
py=y+speed*deltay

DrawImage playerg(Int(player_angle)),x,y
Text 0,10,player_angle

If x<0 Then x = 1366
If x>1366 Then x = 0
If y<0 Then y = 768
If y>768 Then y = 0

cursorX=MouseX()
cursorY=MouseY()
DrawImage cursor,MouseX(),MouseY()

If KeyDown(200) Or KeyDown(17) Then
deltay=-1

EndIf

If KeyDown(20 Or KeyDown(31)
deltay=1

EndIf

If KeyDown(203) Or KeyDown(30)

deltax=-1
EndIf

If KeyDown(205) Or KeyDown(32)
deltax=1

EndIf

px=x+speed#*deltax
py=y+speed#*deltay

;DrawImage house1,300,340
;DrawImage house2,750,340
;DrawImage house2,-200,340
;DrawImage house1,750,340
;DrawImage house2,1250,340
;DrawImage house2,750,-90
;DrawImage house2,950,-90
;DrawImage house2,15,-90
;DrawImage house2,0,-90


If Not ImagesCollide (house1,300,340,0,player,px,py,0)
x=px
y=py
EndIf





If ImagesCollide(player,x,y,0,car,555,cy,0) Then zdorov#=zdorov#-2
If zdorov#>80 And zdorov#=<100 Then DrawImage hp100,5,5
If zdorov#>60 And zdorov#=<80 Then DrawImage hp80,5,5
If zdorov#>40 And zdorov#=<60 Then DrawImage hp60,5,5
If zdorov#>20 And zdorov#=<40 Then DrawImage hp40,5,5
If zdorov#>0 And zdorov#=<20 Then DrawImage hp20,5,5
If zdorov#<0 Then DrawImage endd,0,0



End Function
While Not KeyDown(1)
updateplayer()
Flip
Cls

DrawImage polosa,538,83

If 1=1 Then cy=cy+speedc#
If cy<0 Then cy = 768
If cy>768 Then cy = 0
If ImagesCollide(polosa,538,86,0,car,555,cy,0) Then speedc#=1
If Not ImagesCollide(polosa,538,86,0,car,555,cy,0) Then speedc#=5








If MouseDown(1) Then
For bullety=1 To 5000
bulletx=Tan(player_angle)*bullety
DrawImage bullet,bulletx,bullety
Next


EndIf Wend
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