graphics 800,600
cc1 = loadmesh("kk1.b3d")
cc2 = loadmesh("kk2.b3d")
moveentity cc1,ll1,ll2,ll3
moveentity cc2,ll1,ll2,ll3
bb666 = copyentity(cc1)
positionentity bb666,xx1,yy1,zz1
while not keyhit(hahaha)
if keyhit(yuyuyu) or entityy(bb666) > 200 then
aa333 = rand(0,2)
if aa333 = 0 then bb666 = copyentity(cc1)
if aa333 = 1 then bb666 = copyentity(cc2)
positionentity bb666,xx1,yy1,zz1
end if
moveentity bb666,xx2,yy2,zz2
renderworld
flip
wend