public AnimationClip[] myAnimation = new AnimationClip[4]; void Start() { StartCoroutine("AnimPlay"); } public IEnumerator AnimPlay() { for (int i = 0; i < myAnimation.Length; i++) { animation.Play(myAnimation[i].name); yield return new WaitForSeconds(myAnimation[i].length); } }
animation.Play("nameAnimation1"); animation.PlayQueued("nameAnimation2"); animation.PlayQueued("nameAnimation3"); animation.PlayQueued("nameAnimation4");