Если мне кто нить обьяснит как ентот врапер под Макс шить то я начну под БМАКС шить!Желательно туторочеГ ну или поподробней!Просто я кроме Б3Д не под чё другое ещё не писал!Хотя ведь и для Си версия буит так чт может и кто другой енто сделает
!
ВоД списочеГ функций имеющийся на данный момент:
iDX9():"
_iDX9@0"
iDX8():"
_iDX8@0"
iGL():"
_iGL@0"
iGraphics3D(hwnd%,font%):"
_iGraphics3D@8"
iAppTitle(title$):"
_iAppTitle@4"
iRenderWorld():"
_iRenderWorld@0"
iAntiAlias(i#):"
_iAntiAlias@4"
iRunEngine%():"
_iRunEngine@0"
iCreateCameraFPS%():"
_iCreateCameraFPS@0"
iCreateCamera%():"
_iCreateCamera@0"
iLoadScene%(file$):"
_iLoadScene@4"
iAddImage(file$,x#,y#):"
_iAddImage@12"
iPositionScene(scene%,x#,y#,z#):"
_iPositionScene@16"
iActiveCamera(camera%):"
_iActiveCamera@4"
iPositionCamera(camera%,x#,y#,z#):"
_iPositionCamera@16"
iCameraUpdate(camera%):"
_iCameraUpdate@4"
iCameraRotate(camera%,x#,y#,z#):"
_iCameraRotate@16"
iCameraScale(camera%,x#,y#,z#):"
_iCameraScale@16"
iLoadAnimMesh%(file$):"
_iLoadAnimMesh@4"
iLoadMesh%(file$):"
_iLoadMesh@4"
iAnimSpeed(amesh%,speed#):"
_iAnimSpeed@8"
iPositionEntity(amesh%,x#,y#,z#):"
_iMeshPos@16"
iRotateEntity(amesh%,x#,y#,z#):"
_iMeshRot@16"
iScaleEntity(amesh%,x#,y#,z#):"
_iMeshScale@16"
iMeshParent(amesh%,parent%):"
_iMeshParent@8"
iMeshShadow(mesh%):"
_iMeshShadow@4"
iLoadImage%(file$):"
_iLoadImage@4"
iDrawImage(image%,x#,y#):"
_iDrawImage@12"
iAddButton(text$):"
_iAddButton@4"
iAddFont%(file$):"
_iAddFont@4"
iSetFont(font%):"
_iSetFont@4"
iText(x#,y#,text$,font_file$):"
_iText@16"
iLoadTexture%(file$):"
_iLoadTexture@4"
iFlip():"
_iFlip@0"
iTurnEntity%(m%,x#,y#,z#):"
_iTurnMesh@16"
iMoveEntity%(m%,x#,y#,z#):"
_iMoveMesh@16"
iTurnCamera%(c%,x#,y#,z#):"
_iTurnMesh@16"
iCameraMove%(c%,x#,y#,z#):"
_iCameraMoveFPS@16"
iMeshAddParam(mesh%,param%):"
_iMeshAddParam@8"
iMeshDelParam(mesh%,param%):"
_iMeshDelParam@8"
iCreateLight%(range#):"
_iCreateLight@4"
iSector(mesh%,sector%):"
_iSector@8"
iCollided(mesh%,sector%):"
_iCollided@8"
iEntityTexture(m%,t%,sloi#):"
_iMeshTexture@12"
iMeshSetTextureType(mesh%,type#):"
_iMeshSetTextureType@8"
iSetNormalMapTexture(tex%,p#):"
_iSetNormalMapTexture@8"
iNormalMappingMesh(mesh%,normal_map$,power#):"
_iNormalMappingMesh@12"
iTargetXCam%(c%):"
_iTargetXCam@4"
iTargetYCam%(c%):"
_iTargetYCam@4"
iTargetZCam%(c%):"
_iTargetZCam@4"
iMouseX%():"
_iMouseX@0"
iMouseY%():"
_iMouseY@0"
iDown(c%):"
_iDown@4"
iLoadShader(mesh%,vs_shader$,ps_shader$,pstq$,vstq $):"
_iLoadShader@20"
iAddBillboard%(parent%,x#,y#):"
_iAddBillboard@12"
iBillboardTexture(bill%,tex$):"
_iBillboardTexture@8"
iMeshLighting(mesh%,st#):"
_iMeshLighting@8"
iCreateSector%(file$,m%):"
_iCreateSector@8"
iLoadGui(file$):"
_iLoadGui@4"
iLoadSkin(file$):"
_iLoadSkin@4"
iLoadTerrain(file$):"
_iLoadTerrain@4"
iFPS%():"
_iFPS@0"
iAmbientLight(r#,g#,b#):"
_iAmbientLight@12"
iParallaxMappingMesh(mesh%,normal_map$,power#):"
_iParallaxMappingMesh@12"
iCreateParticleSystem%():"
_iCreateParticleSystem@0"
iCreateEmiter%(PSys%):"
_iCreateEmiter@4"
iSetEmiter(PSys%,Em%):"
_iSetEmiter@8"
iEmiterTexture(PSys%,text_file$):"
_iEmiterTexture@8"
iBits(bits#):"
_iBits@4"
iFullscreen(full#):"
_iFullscreen@4"
iShowPointer():"
_iShowPointer@0"
iHidePointer():"
_iHidePointer@0"
iCreateCube%():"
_iCreateCube@0"
iCreateBoxSector%(entity%):"
_iCreateBoxSector@4"
iShowEntity(entity%):"
_iShowEntity@4"
iHideEntity(entity%):"
_iHideEntity@4"
iEntityX%(entity%):"
_iEntityX@4"
iEntityY%(entity%):"
_iEntityY@4"
iEntityZ%(entity%):"
_iEntityZ@4"
iCopyEntity%(entity%):"
_iCopyEntity@4"
iFreeEntity(entity%):"
_iFreeEntity@4"
iRx%(entity%):"
_iRx@4"
iRy%(entity%):"
_iRy@4"
iRz%(entity%):"
_iRz@4"
iGetEntityParent%(entity%):"
_iGetEntityParent@4"
iCreateSphere%():"
_iCreateSphere@0"
iLoadBSP%(file$):"
_iLoadBSP@0"
iPlay3DSound%(file$,x#,y#,z#):"
_iPlay3DSound@16"
iSoundPosition(snd%,x#,y#,z#):"
_iSoundPosition@16"
iInitPhys():"
_iInitPhys@0"
iUpdatePhys():"
_iUpdatePhys@0"
iPhysWorldSize(x#,y#,z#):"
_iPhysWorldSize@12"
iPhCreateCollision%(x,y,z):"
_iPhCreateCollision@12"
iPhCreateBody%(coll%):"
_iPhCreateBody@4"
iPhBodyPos(body%,x#,y#,z#):"
_iPhBodyPos@16"
iPhCollisionFree(coll):"
_iPhCollisionFree@4"
iPhBodyEntity(body%,entity%):"
_iPhBodyEntity@8"
iPhBodyMass(body%,mass#):"
_iPhBodyMass@8"
iPhBodyAddForceX(body%,force#):"
_iPhBodyAddForceX@8"
iPhEntityToBody(entity%,body%,mass#,x#,y#,z#):"
_iPhEntityToBody@24"
iPhEB(entity%,body%,mass#):"
_iPhEB@12"
Впринцепе я магу выложить версию для Б3Д которая на данный момент есь!Ну или выложить сорс и бинарник демки каторая паказана на скринах верху!