	[Blitz3d Installation]

1) Copy all decls-files /PhysX Wrapper for Blitz3d/port/blitz3d into [Blitz3d Folder]/userlibs
2) Copy all dlls from /PhysX Wrapper for Blitz3d/dlls into [Blitz3d Folder]/bin

	[BlitzMax installation]

1) Copy rubux.mod from /PhysX Wrapper for Blitz3d/port/blitzmax into [BlitzMax folder]/mod
2) Rebuild module.
3) Copy all dlls from /PhysX Wrapper for Blitz3d/dlls into your project's directory


	[C/C++ installation for Microsoft Visual Studio]

1) Copy all inc and lib folders from /PhysX Wrapper for Blitz3d/port/c into your projects folder. For example your project is in MyGame folder. Create phisics folder and copy mentioned inc and lib folders into it.
2) Create a c header-file in your project and place this code into it
		#pragma comment(lib,"phisics/lib/phisics.lib")
		#include "../phisics/inc/phisics.h"