<html><title>application</title><body><h1>axelynx log file</h1><hr><h4>start date: º»</h4><hr><font color = green>bool CWindowWin32::Init(int width, int height, int bpp, axelynx::WindowMode wm, int samples) </font><br><font color = green>Loading extension success:glActiveTexture </font><br><font color = green>Loading extension success:glGenVertexArrays </font><br><font color = green>Loading extension success:glDeleteVertexArrays </font><br><font color = green>Loading extension success:glBindVertexArray </font><br><font color = green>Loading extension success:glGenBuffers </font><br><font color = green>Loading extension success:glDeleteBuffers </font><br><font color = green>Loading extension success:glBindBuffer </font><br><font color = green>Loading extension success:glBufferData </font><br><font color = green>Loading extension success:glBufferSubData </font><br><font color = green>Loading extension success:glMapBuffer </font><br><font color = green>Loading extension success:glUnmapBuffer </font><br><font color = green>Loading extension success:glCreateProgram </font><br><font color = green>Loading extension success:glDeleteProgram </font><br><font color = green>Loading extension success:glLinkProgram </font><br><font color = green>Loading extension success:glValidateProgram </font><br><font color = green>Loading extension success:glUseProgram </font><br><font color = green>Loading extension success:glGetProgramiv </font><br><font color = green>Loading extension success:glGetProgramInfoLog </font><br><font color = green>Loading extension success:glCreateShader </font><br><font color = green>Loading extension success:glDeleteShader </font><br><font color = green>Loading extension success:glShaderSource </font><br><font color = green>Loading extension success:glCompileShader </font><br><font color = green>Loading extension success:glAttachShader </font><br><font color = green>Loading extension success:glDetachShader </font><br><font color = green>Loading extension success:glGetShaderiv </font><br><font color = green>Loading extension success:glGetShaderInfoLog </font><br><font color = green>Loading extension success:glGetAttribLocation </font><br><font color = green>Loading extension success:glVertexAttribPointer </font><br><font color = green>Loading extension success:glEnableVertexAttribArray </font><br><font color = green>Loading extension success:glDisableVertexAttribArray </font><br><font color = green>Loading extension success:glGetUniformLocation </font><br><font color = green>Loading extension success:glUniformMatrix3fv </font><br><font color = green>Loading extension success:glUniformMatrix4fv </font><br><font color = green>Loading extension success:glUniform1i </font><br><font color = green>Loading extension success:glUniform1fv </font><br><font color = green>Loading extension success:glUniform3fv </font><br><font color = green>Loading extension success:glUniform4fv </font><br><font color = green>Loading extension success:glUniformMatrix3x2fv </font><br><font color = green>Loading extension success:glBindFramebuffer </font><br><font color = green>Loading extension success:glDeleteFramebuffers </font><br><font color = green>Loading extension success:glGenFramebuffers </font><br><font color = green>Loading extension success:glCheckFramebufferStatus </font><br><font color = green>Loading extension success:glFramebufferTexture </font><br><font color = green>Loading extension success:glDrawRangeElements </font><br><hr><h4>end date: ¼ÅC´þ BÚL;Œ…ü?ÌO“>ÌO“></h4><hr></body></html>