axelynx log file
start date: (
bool CWindowWin32::Init(int width, int height, int bpp, axelynx::WindowMode wm, int samples)
Loading extension success:glActiveTexture
Loading extension success:glTexBuffer
Loading extension success:glTexImage2DMultisample
Loading extension success:glTexImage3D
Loading extension success:glTexSubImage3D
Loading extension success:glGetCompressedTexImage
Loading extension success:glCompressedTexImage2D
Loading extension success:glGenVertexArrays
Loading extension success:glDeleteVertexArrays
Loading extension success:glBindVertexArray
Loading extension success:glGenBuffers
Loading extension success:glDeleteBuffers
Loading extension success:glBindBuffer
Loading extension success:glBufferData
Loading extension success:glBufferSubData
Loading extension success:glMapBuffer
Loading extension success:glUnmapBuffer
Loading extension success:glCreateProgram
Loading extension success:glDeleteProgram
Loading extension success:glLinkProgram
Loading extension success:glValidateProgram
Loading extension success:glUseProgram
Loading extension success:glGetProgramiv
Loading extension success:glGetProgramInfoLog
Loading extension success:glCreateShader
Loading extension success:glDeleteShader
Loading extension success:glShaderSource
Loading extension success:glCompileShader
Loading extension success:glAttachShader
Loading extension success:glDetachShader
Loading extension success:glGetShaderiv
Loading extension success:glGetShaderInfoLog
Loading extension success:glGetProgramBinary
Loading extension success:glProgramBinary
Loading extension success:glProgramParameteri
Loading extension success:glGetAttribLocation
Loading extension success:glBindAttribLocation
Loading extension success:glVertexAttribPointer
Loading extension success:glEnableVertexAttribArray
Loading extension success:glDisableVertexAttribArray
Loading extension success:glVertexAttribDivisor
Loading extension success:glGetUniformLocation
Loading extension success:glUniformMatrix3fv
Loading extension success:glUniformMatrix4fv
Loading extension success:glUniform1i
Loading extension success:glUniform1fv
Loading extension success:glUniform2fv
Loading extension success:glUniform3fv
Loading extension success:glUniform4fv
Loading extension success:glUniformMatrix3x2fv
Loading extension success:glGetActiveUniformsiv
Loading extension success:glGetActiveUniformName
Loading extension success:glGetUniformIndices
Loading extension success:glGetUniformBlockIndex
Loading extension success:glUniformBlockBinding
Loading extension success:glBindBufferRange
Loading extension success:glBindBufferBase
Loading extension success:glGetActiveUniformBlockiv
Loading extension success:glGetActiveUniformBlockName
Loading extension success:glBindFramebuffer
Loading extension success:glDeleteFramebuffers
Loading extension success:glGenFramebuffers
Loading extension success:glCheckFramebufferStatus
Loading extension success:glFramebufferTexture
Loading extension success:glFramebufferTexture3D
Loading extension success:glDrawArraysInstanced
Loading extension success:glDrawElementsInstanced
Loading extension success:glDrawRangeElements
Loading extension success:glClampColor
Loading extension success:glGenerateMipmap
Loading extension success:glBlendEquation
Loading extension success:glBlendEquationSeparate
Loading extension success:glBlendFuncSeparate
Loading extension success:wglSwapInterval
Loading extension success:wglChoosePixelFormat
videocard info
Vendor
NVIDIA Corporation
Renderer
GeForce GTS 250/PCI/SSE2
Driver version
3.3.0
glsl compiler
3.30 NVIDIA via Cg compiler