Xors3d Engine
Sprite view modes

Defines

#define SPRITE_FIXED   1
#define SPRITE_FIXEDYAW   4
#define SPRITE_FREE   2
#define SPRITE_FREEROLL   3

Define Documentation

#define SPRITE_FIXED   1

Sprite is always aligned to camera (like a billboard). It changes its pitch and yaw values to face camera, but doesn't roll.

#define SPRITE_FREE   2

Sprite is not aligned to camera. It does not change either its pitch, yaw or roll values.

#define SPRITE_FREEROLL   3

Sprite is always aligned to camera It changes its yaw and pitch to face camera, and changes its roll value to match cameras.

#define SPRITE_FIXEDYAW   4

Sprite is always aligned to camera in y-axis only. It changes its yaw value to face camera, but not its pitch value, and changes its roll value to match cameras.