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Xors3d Engine
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Defines | |
#define | PROJ_DISABLE 0 |
#define | PROJ_ORTHOGRAPHIC 2 |
#define | PROJ_PERSPECTIVE 1 |
#define PROJ_DISABLE 0 |
Camera will be disabled.
#define PROJ_PERSPECTIVE 1 |
Perspective projection matrix will be used. The two most characteristic features of perspective are that objects are drawn:
#define PROJ_ORTHOGRAPHIC 2 |
Orthographic projection matrix will be used. Orthographic projection corresponds to a perspective projection with a hypothetical viewpoint -- e.g., one where the camera lies an infinite distance away from the object and has an infinite focal length, or "zoom".