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Xors3d Engine
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Defines | |
#define | SPRITE_FIXED 1 |
#define | SPRITE_FIXEDYAW 4 |
#define | SPRITE_FREE 2 |
#define | SPRITE_FREEROLL 3 |
#define SPRITE_FIXED 1 |
Sprite is always aligned to camera (like a billboard). It changes its pitch and yaw values to face camera, but doesn't roll.
#define SPRITE_FREE 2 |
Sprite is not aligned to camera. It does not change either its pitch, yaw or roll values.
#define SPRITE_FREEROLL 3 |
Sprite is always aligned to camera It changes its yaw and pitch to face camera, and changes its roll value to match cameras.
#define SPRITE_FIXEDYAW 4 |
Sprite is always aligned to camera in y-axis only. It changes its yaw value to face camera, but not its pitch value, and changes its roll value to match cameras.