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Xors3d Engine
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Defines | |
#define | PXRC_MULTIPLE 1 |
#define | PXRC_SINGLE 0 |
#define PXRC_SINGLE 0 |
The result of the ray casting is only the one closest body (or none).
#define PXRC_MULTIPLE 1 |
The result of the ray casting is all the hit bodies (or none).