Xors3d Engine
Installation
If you have downloaded an installer, run it and follow the instructions. Installer creates several useful links at the Start Menu.
If you have downloaded a zip-archive, extract it to the most suitable folder (e.g. "%Program files%\Xors3d Engine\").
Note:
Xors3d needs d3dx9_36.dll to be installed in the system. Some systems doesn't have this library installed originally.
If you experience some problems caused by absence of this library, download and install it http://updates.xors3d.com/public_download.php?f=dxredist.exe&instant=1
Depending on what programming language you use, you should perform additional actions manually.

Blitz3d

  • Copy Xors3d.dll, Squall.dll, xPhysics.dll, xScript.dll from "%Xors3d Engine%\dlls" to "%Blitz3d%\bin".
  • Copy Xors3d.bb, xorsbind.bb, xors3d.decls, xscript.decls from "%Xors3d Engine%\headers\Blitz3D" to "%Blitz3d%\userlibs".

BlitzMax

  • Copy Xors3d.dll, Squall.dll, xPhysics.dll, xScript.dll from "%Xors3d Engine%\dlls" to your project's folder.
  • Copy xorsteam.mod from "%Xors3d Engine%\headers\BlitzMax" to "%BlitzMax%\mod".
  • Rebuild modules ("%BlitzMax%\bin\bmk.exe makemods xorsteam.xors3d").

CPP

Visual Studio 2008

Note:
For other versions of Visual Studio some steps may differ.
  • Add Xors3d libs to VC++ Directories:
    Tools -> Options -> VC++ Directories -> Show directories for: -> Library files -> New Line (Ctrl-Insert) -> "%Xors3d Engine%\headers\CPP\lib",
    where %Xors3d Engine% is the folder where Xors3d Engine is installed / unzipped.
  • Add Xors3d headers to VC++ Directories:
    Tools -> Options -> VC++ Directories -> Show directories for: -> Include files -> New Line (Ctrl-Insert) -> "%Xors3d Engine%\headers\CPP\inc",
    where %Xors3d Engine% is the folder where Xors3d Engine is installed / unzipped.
Proceed to Hello 3D World
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