Xors3d Engine
Physics raycasting modes

Defines

#define PXRC_MULTIPLE   1
#define PXRC_SINGLE   0

Define Documentation

#define PXRC_SINGLE   0

The result of the ray casting is only the one closest body (or none).

#define PXRC_MULTIPLE   1

The result of the ray casting is all the hit bodies (or none).