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Xors3d Engine
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Defines | |
#define | CUBEMAP_DIFFUSE 2 |
#define | CUBEMAP_REFRACTION 3 |
#define | CUBEMAP_SPECULAR 1 |
#define CUBEMAP_SPECULAR 1 |
Specular. Use this to give your cubemapped objects a shiny effect.
#define CUBEMAP_DIFFUSE 2 |
Diffuse. Use this to give your cubemapped objects a non-shiny, realistic lighting effect.
#define CUBEMAP_REFRACTION 3 |
Refraction. Good for 'cloak'-style effects.