Xors3d Engine
Cubemap rendering modes

Defines

#define CUBEMAP_DIFFUSE   2
#define CUBEMAP_REFRACTION   3
#define CUBEMAP_SPECULAR   1

Define Documentation

#define CUBEMAP_SPECULAR   1

Specular. Use this to give your cubemapped objects a shiny effect.

#define CUBEMAP_DIFFUSE   2

Diffuse. Use this to give your cubemapped objects a non-shiny, realistic lighting effect.

#define CUBEMAP_REFRACTION   3

Refraction. Good for 'cloak'-style effects.