GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
    Renderer: ATI Mobility Radeon HD 5400 Series
    Vendor:   ATI
    VRAM:     504 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.077 seconds
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
    Renderer: ATI Mobility Radeon HD 5400 Series
    Vendor:   ATI
    VRAM:     504 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.080 seconds
ArgumentException: The thing you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 

  at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 

  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Network:INTERNAL_CALL_Instantiate(Object, Vector3&, Quaternion&, Int32)
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
SpawnScript:Spawnplayer()
SpawnScript:OnServerInitialized()
UnityEngine.Network:Internal_InitializeServerDeprecated(Int32, Int32)
UnityEngine.Network:InitializeServer(Int32, Int32)
Connect:OnGUI()
 
(Filename:  Line: -1)

Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Boo.Lang.dll (this message is harmless)
Clean up a bit after server quit
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236. Operation took 8.111930 ms.
ArgumentException: The thing you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 

  at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 

  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Network:INTERNAL_CALL_Instantiate(Object, Vector3&, Quaternion&, Int32)
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
SpawnScript:Spawnplayer()
SpawnScript:OnConnectedToServer()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentException: The thing you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 

  at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00000] in <filename unknown>:0 

  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Network:INTERNAL_CALL_Instantiate(Object, Vector3&, Quaternion&, Int32)
UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32)
SpawnScript:Spawnplayer()
SpawnScript:OnConnectedToServer()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerScript.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Platform assembly: C:\Users\Ваня\Desktop\Новая папка\3_Data\Managed\Boo.Lang.dll (this message is harmless)
Clean up a bit after server quit
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Failed to send remove RPCs command to network
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2458)

Couldn't send RPC function '__RPCNetworkDestroy'

 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2458)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236. Operation took 7.503591 ms.
Clean up a bit after server quit
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Failed to send remove RPCs command to network
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2458)

Couldn't send RPC function '__RPCNetworkDestroy'

 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Network/NetworkManager.cpp Line: 2458)

