[WEAPON]
mesh 	= weapons/h_pistol.b3d
ground	= weapons/g_pistol.b3d
melee	= 0
power	= 4
cone	= 2
delay	= 30
offset	= 0
recoil	= 1
clip	= 7
ammo	= 56
bullets = 1
rel_one	= 0
ai_hold	= 1

[DRAW]
start 	= 1
end   	= 16
sound 	= 
speed	= 0.75

[SHOOT]
start 	= 17
end	= 31
sound 	= weapons/pm_shoot.ogg
speed	= 1

[RELOAD]
start	= 32
end	= 73
sound	= 
speed	= 0.5

[HIDE]
start	= 1
end	= 16
sound	= 
speed	= -0.75
