[WEAPON]
mesh 	= weapons/h_ppk.b3d
ground	= weapons/h_ppk.b3d
melee	= 0
power	= 4
cone	= 2
delay	= 30
offset	= -23
xoffset = 4
recoil	= 1
clip	= 7
ammo	= 56
bullets = 1
rel_one	= 0
ai_hold	= 1
semi	= 1

[DRAW]
start 	= 1
end   	= 31
sound 	= weapons/generic_draw.ogg
speed	= 1

[SHOOT]
start 	= 31
end	= 67
sound 	= weapons/pm_shoot.ogg
speed	= 1

[RELOAD]
start	= 67
end	= 162
sound	= weapons/pm_reload.ogg
speed	= 1

[HIDE]
start	= 1
end	= 30
sound	= weapons/generic_holster.ogg
speed	= -1
