Wolf4SDL v1.2 (released 2008-01-09, revision 108)
 - Fixed fading for 'End Game'
 - Corrected fading speed
 - Added Spear of Destiny compile support
 - Reimplemented palette file (Sorry...)
 - Fixed end game crash, when player did not die yet
   (Thanks to Agent87 for noticing this bug!)
 - Added full size screen feature
 - Added project files for Code::Blocks and Dev-C++
   (Thanks to Codetech84!)
 - Made it MinGW compatible
 - Fixed demo fading issues
 - Reformatted many source code files
 - Resolved all warnings reported by VC++ 8 and GCC
 - Fixed crash when starting the game with no sound >effects<
   (Thanks to Agent87 for noticing this bug!)
 - Always grab mouse when started in fullscreen
 - Map left and right alt, shift and ctrl keys to the same keys
 - Fix numpad keys with numlock off
 - Fixed a buffer overflow causing a crash

Wolf4SDL v1.1 (released 2007-12-28, revision 70)
 - Fixed Pause
 - Fixed IN_Ack()
 - Added command line parameters for windowed mode and screen resolution
 - Reimplemented command line parameters (try --help)
 - Improved scaled "Get Psyched" progress bar graphic
 - Improved scaled screen borders
 - Fixed "Fade in black screen" bug
 - Avoid asserts when shutting down with an error
 - Use software surfaces to reduce problems with palette on Windows
 - Windows: Statically links to MSVCR80.DLL now to avoid missing files

Wolf4SDL v1.0 (released 2007-12-26, revision 53)
 - Initial release
