Что нового?

1.88

* 1 команда изменена:

SystemProperty - расширена

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1.87

* документирована 1 новая команда:

HWTexUnits

* 1 команда изменена:

TextureBlend - добавлен 4-й флаг "dot3" и 5-й флаг "'умножение 2"

* документированы 2 ранее недокументированные команды:

SetCubeMode
EntityClass

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1.85

* документировано 6 новых команд:

SetCubeFace - by simonh
GfxDriverCaps3D - by simonh
GetEntityBrush - by simonh
GetSurfaceBrush - by simonh
GetBrushTexture - by simonh
TextureName - by simonh

* 1 команда изменила свои параметры:

CreateTexture / LoadTexture/ LoadAnimTexture - добавлена опция кубической карты окружения - 128

* 6 ранее не документированных функций теперь документированы:

VertexAlpha - by simonh
DeltaYaw - by simonh
DeltaPitch - by simonh
GetMatElement - by simonh
VectorYaw - by simonh
VectorPitch - by simonh

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1.83

* в 3 команды внесены дополнения:

EntityRadius - необязательный параметр y_value# добавлен
EntityFX - опция 32 добавлена
VertexColor - необязательный параметр alpha# добавлен

* 4 новых примера:

LoadAnimMesh - by simonh
ScaleMesh - by simonh
RotateMesh - by simonh
PositionMesh - by simonh

* у 1 команды переписано описание и пример:

FitMesh - by simonh

* у 2 команд переписаны описания:

Flip - by Mark Tiffany
VWait - by Mark Tiffany

* 1 пример переписан:

Case - by Mark Tiffany

* много небольших дополнения сделано членами Dev Team, в частности Mark Tiffany и MasterBeaker.

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1.80

* документировано 8 новых команд:

RndSeed - by marksibly
JoyHat - by marksibly
SetGamma - by marksibly
UpdateGamma - by marksibly
GammaRed - by marksibly
GammaGreen - by marksibly
GammaBlue - by marksibly
SetAnimTime - by marksibly

* 25 новых примеров:

HostIP - by Mark Tiffany
DottedIP - by Mark Tiffany
OpenMovie - by Mark Tiffany
CloseMovie - by Mark Tiffany
DrawMovie - by Mark Tiffany
MovieWidth - by Mark Tiffany
MovieHeight - by Mark Tiffany
MoviePlaying - by Mark Tiffany
TextureHeight - by FlameDuck
TextureWidth - by FlameDuck
ClearTextureFilters - by FlameDuck
TextureFilter - by FlameDuck
CreateMesh - by simonh
CreateLight - by MasterBeaker
CreateSprite - by MasterBeaker
LoadSprite - by MasterBeaker
RotateSprite - by MasterBeaker
ScaleSprite - by MasterBeaker
HandleSprite - by MasterBeaker
LoadBSP - by MasterBeaker
BSPAmbientLight - by MasterBeaker
BSPLighting - by MasterBeaker
SetAnimKey - by Rob
AddAnimSeq - by Rob
EntityAlpha - by Dr Av

* у 32 команд переписаны примеры и описания:

Function - by simon@acid
Return - by simon@acid
Null - by MasterBeaker
Include - by Myke-P
Int - by Floyd
Float - by Floyd
Floor - by Floyd
Ceil - by Floyd
Sin - by Floyd
Cos - by Floyd
Tan - by Floyd
ATan - by Floyd
ACos - by Floyd
ASin - by Floyd
ATan2 - by Floyd
Exp - by Floyd
Log - by Floyd
Log10 - by Floyd
SetEnv - by simonh
GetEnv - by simonh
CaptureWorld - by Floyd
FreeEntity - by TeraBit
CopyEntity - by TeraBit
EntityX - by Floyd
EntityY - by Floyd
EntityZ - by Floyd
TFormPoint - by Floyd
TFormVector - by Floyd
TFormNormal - by Floyd
TFormedX - by Floyd
TFormedY - by Floyd
TFormedZ - by Floyd