1.88
* 1 команда изменена:
SystemProperty - расширена
----------
1.87
* документирована 1 новая команда:
HWTexUnits
* 1 команда изменена:
TextureBlend - добавлен 4-й флаг "dot3" и 5-й флаг "'умножение 2"
* документированы 2 ранее недокументированные команды:
SetCubeMode
EntityClass
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1.85
* документировано 6 новых команд:
SetCubeFace - by simonh
GfxDriverCaps3D - by simonh
GetEntityBrush - by simonh
GetSurfaceBrush - by simonh
GetBrushTexture - by simonh
TextureName - by simonh
* 1 команда изменила свои параметры:
CreateTexture / LoadTexture/ LoadAnimTexture -
добавлена опция кубической карты окружения
- 128
* 6 ранее не документированных функций
теперь документированы:
VertexAlpha - by simonh
DeltaYaw - by simonh
DeltaPitch - by simonh
GetMatElement - by simonh
VectorYaw - by simonh
VectorPitch - by simonh
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1.83
* в 3 команды внесены дополнения:
EntityRadius -
необязательный параметр y_value# добавлен
EntityFX - опция 32
добавлена
VertexColor -
необязательный параметр alpha# добавлен
* 4 новых примера:
LoadAnimMesh - by simonh
ScaleMesh - by simonh
RotateMesh - by simonh
PositionMesh - by simonh
* у 1 команды переписано описание и пример:
FitMesh - by simonh
* у 2 команд переписаны описания:
Flip - by Mark Tiffany
VWait - by Mark Tiffany
* 1 пример переписан:
Case - by Mark Tiffany
* много небольших дополнения сделано
членами Dev Team, в частности Mark Tiffany и MasterBeaker.
----------
1.80
* документировано 8 новых команд:
RndSeed - by marksibly
JoyHat - by marksibly
SetGamma - by marksibly
UpdateGamma - by marksibly
GammaRed - by marksibly
GammaGreen - by marksibly
GammaBlue - by marksibly
SetAnimTime - by marksibly
* 25 новых примеров:
HostIP - by Mark Tiffany
DottedIP - by Mark Tiffany
OpenMovie - by Mark Tiffany
CloseMovie - by Mark Tiffany
DrawMovie - by Mark Tiffany
MovieWidth - by Mark Tiffany
MovieHeight - by Mark Tiffany
MoviePlaying - by Mark Tiffany
TextureHeight - by FlameDuck
TextureWidth - by FlameDuck
ClearTextureFilters - by FlameDuck
TextureFilter - by FlameDuck
CreateMesh - by simonh
CreateLight - by MasterBeaker
CreateSprite - by MasterBeaker
LoadSprite - by MasterBeaker
RotateSprite - by MasterBeaker
ScaleSprite - by MasterBeaker
HandleSprite - by MasterBeaker
LoadBSP - by MasterBeaker
BSPAmbientLight - by MasterBeaker
BSPLighting - by MasterBeaker
SetAnimKey - by Rob
AddAnimSeq - by Rob
EntityAlpha - by Dr Av
* у 32 команд переписаны примеры и описания:
Function - by simon@acid
Return - by simon@acid
Null - by MasterBeaker
Include - by Myke-P
Int - by Floyd
Float - by Floyd
Floor - by Floyd
Ceil - by Floyd
Sin - by Floyd
Cos - by Floyd
Tan - by Floyd
ATan - by Floyd
ACos - by Floyd
ASin - by Floyd
ATan2 - by Floyd
Exp - by Floyd
Log - by Floyd
Log10 - by Floyd
SetEnv - by simonh
GetEnv - by simonh
CaptureWorld - by Floyd
FreeEntity - by TeraBit
CopyEntity - by TeraBit
EntityX - by Floyd
EntityY - by Floyd
EntityZ - by Floyd
TFormPoint - by Floyd
TFormVector - by Floyd
TFormNormal - by Floyd
TFormedX - by Floyd
TFormedY - by Floyd
TFormedZ - by Floyd