Re: Деформация сферы
Наконец то нашел тот семпл :) Вот код:
Код:
; CameraPick/ pickedsurface()/ pickedtriange() Demo
; [email protected]
; http://www.birdie72.freeserve.co.uk
;
Graphics3D 640,480
SetBuffer BackBuffer()
piv=CreatePivot()
cam=CreateCamera(piv)
PositionEntity cam,0,0,-10
lit=CreateLight()
TurnEntity lit,25,55,0
sp=CreateSphere(10)
EntityPickMode sp,2
EntityFX sp,2
ScaleMesh sp,4,3,3
;Random paint of vertices
Color_Mesh(sp)
sp2=CreateSphere(10)
PositionEntity sp2,0,4,0
EntityPickMode sp2,2
EntityFX sp2,2
ScaleMesh sp2,2,1,2
;Random paint of vertices
Color_Mesh(sp2)
While Not KeyDown(1)
TurnEntity sp,0,.2,0
TurnEntity sp2,0,-.2,0
ent=CameraPick(cam,MouseX(),MouseY())
If KeyDown(203) TurnEntity piv,0,1,0
If KeyDown(205) TurnEntity piv,0,-1,0
If KeyDown(200) TurnEntity piv,1,0,0
If KeyDown(208) TurnEntity piv,-1,0,0
If KeyDown(44) MoveEntity cam,0,0,-.2
If KeyDown(30) MoveEntity cam,0,0,.2
If KeyHit(2) Then wire=1-wire
WireFrame wire
UpdateWorld
RenderWorld
If ent<>0 Then
surf=PickedSurface()
tria=PickedTriangle()
If MouseDown(1) Then
v0=TriangleVertex(surf,tria,0)
v1=TriangleVertex(surf,tria,1)
v2=TriangleVertex(surf,tria,2)
x0#=VertexX(surf,v0)+(VertexNX(surf,v0)*.005)
x1#=VertexX(surf,v1)+(VertexNX(surf,v1)*.005)
x2#=VertexX(surf,v2)+(VertexNX(surf,v2)*.005)
y0#=VertexY(surf,v0)+(VertexNY(surf,v0)*.005)
y1#=VertexY(surf,v1)+(VertexNY(surf,v1)*.005)
y2#=VertexY(surf,v2)+(VertexNY(surf,v2)*.005)
z0#=VertexZ(surf,v0)+(VertexNZ(surf,v0)*.005)
z1#=VertexZ(surf,v1)+(VertexNZ(surf,v1)*.005)
z2#=VertexZ(surf,v2)+(VertexNZ(surf,v2)*.005)
VertexCoords surf,v0,x0,y0,z0
VertexCoords surf,v1,x1,y1,z1
VertexCoords surf,v2,x2,y2,z2
End If
If MouseHit(2)
v0=TriangleVertex(surf,tria,0)
v1=TriangleVertex(surf,tria,1)
v2=TriangleVertex(surf,tria,2)
VertexColor surf,v0,Rnd(255),Rnd(255),Rnd(255)
VertexColor surf,v1,Rnd(255),Rnd(255),Rnd(255)
VertexColor surf,v2,Rnd(255),Rnd(255),Rnd(255)
End If
End If
Plot MouseX(),MouseY()
Text 0,0,"Click left mouse on an entity to swell it at that point"
Text 0,15,"Click right mouse on an entity to paint the vertices of that triangle"
Text 0,30,"Press 1 to toggle wireframe"
Text 0,45,"Cursors to rotate camera"
Text GraphicsWidth()/2,GraphicsHeight()-32,"Ent:"+ent+" Surf:"+surf+" Triangle:"+tria,1,0
Flip
Wend
FreeEntity sp2
FreeEntity sp
EndGraphics
End
;Random paint of vertices
Function Color_Mesh(mesh)
For s=1 To CountSurfaces(mesh)
surf=GetSurface(mesh,s)
For a=0 To CountVertices(surf)-1
VertexColor surf,a,Rnd(255),Rnd(255),Rnd(255)
Next
Next
End Function
|