Ответ: Помогите оптимизировать ф-ю
Цитата:
Сообщение от Mark Castle
(Сообщение 158688)
а ведь кстати, все равно глючит!
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Код:
Function create_friz(x#,y#,z#,turn#)
num%=num%+1
abc(num)=New frizen
; abc(num)\friz=LoadAnimMesh("media\officer.b3d")
ExtractAnimSeq(abc(num)\friz,1,32 ) ; 1- idle
ExtractAnimSeq(abc(num)\friz,33,83 ) ; 2- look_around
ExtractAnimSeq(abc(num)\friz,84,117 ) ; 3- walk
ExtractAnimSeq(abc(num)\friz,118,134 ) ; 4- run
ExtractAnimSeq(abc(num)\friz,135,150 ) ; 5- arm
ExtractAnimSeq(abc(num)\friz,150,159 ) ; 6- shoot_forward
ExtractAnimSeq(abc(num)\friz,161,181 ) ; 7- disarm
ExtractAnimSeq(abc(num)\friz,182,197 ) ; 8- shoot_down
ExtractAnimSeq(abc(num)\friz,198,213 ) ; 9- shoot_up
ExtractAnimSeq(abc(num)\friz,214,239 ) ; 10- reload
ExtractAnimSeq(abc(num)\friz,240,270 ) ; 11- die1
ExtractAnimSeq(abc(num)\friz,271,311 ) ; 12- die2
ExtractAnimSeq(abc(num)\friz,312,325 ) ; 13- die3
abc(num)\frizbox=CreateSphere()
EntityAlpha abc(num)\frizbox,0.00001
PositionEntity abc(num)\frizbox,x#,y#+1.1,z#
ScaleEntity abc(num)\friz,0.025,0.025,0.025
ScaleEntity abc(num)\frizbox,0.35,0.8,0.3
PositionEntity abc(num)\friz,x#,y#,z#
TurnEntity abc(num)\friz,0,turn#,0
TurnEntity abc(num)\frizbox,0,turn#,0
EntityType abc(num)\frizbox,friz_type
EntityParent abc(num)\friz,abc(num)\frizbox
abc(num)\count_bull%=8
abc(num)\times1%=1
abc(num)\times2%=5
abc(num)\count=1
End Function
это выкинь
Function load_model()
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