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Pure&Blitz3DSDK
Вот портированный и немного измененный сэмпл.
Подскажите, как заставить trail ложиться на поверхность не вертикально, а горизонтально? ;blitz3dsdk V1.02 ;pb 4.0 ;Camera zoom A-Z ;Move up,left,right IncludeFile "blitz3dsdk.pbi" bbBeginBlitz3D () ;bbSetBlitz3DTitle ("PB Cube - use cursors to move") bbGraphics3D (1440, 900, 32, 2) bbSetBuffer( bbBackBuffer()) smooth=1 Global info1$="Tron demo" Global info2$="Features dynamic mesh creation" Global info3$="Use arrow keys to steer, A/Z to zoom" grid_tex=bbCreateTexture( 16,16,8 ) bbScaleTexture (grid_tex,10,10) bbSetBuffer (bbTextureBuffer( grid_tex )) bbColor (0,0,64):bbRect (0,0,32,32) bbColor (0,0,255):bbRect (0,0,32,32,False) bbSetBuffer (bbBackBuffer()) grid_plane=bbCreatePlane() bbEntityTexture (grid_plane,grid_tex) bbEntityBlend (grid_plane,1) bbEntityAlpha (grid_plane,0.6) bbEntityFX (grid_plane,1) mirror=bbCreateMirror() pivot=bbCreatePivot() trail_mesh=bbCreateMesh() trail_brush=bbCreateBrush() bbBrushColor (trail_brush,255,0,0) bbBrushBlend (trail_brush,3) bbBrushFX (trail_brush,1) trail_surf=bbCreateSurface( trail_mesh,trail_brush ) bbAddVertex (trail_surf,0,2,0,0,0) bbAddVertex (trail_surf,0,0,0,0,1) bbAddVertex (trail_surf,0,2,0,0,0) bbAddVertex (trail_surf,0,0,0,0,1) bbAddTriangle (trail_surf,0,2,3) bbAddTriangle (trail_surf,0,3,1) bbAddTriangle (trail_surf,0,3,2) bbAddTriangle (trail_surf,0,1,3) trail_vert=2 bike=bbCreateSphere() bbScaleMesh (bike,0.70,1,2) bbPositionEntity (bike,0,1,0) bbEntityShininess (bike,1) bbEntityColor (bike,192,0,255) camera=bbCreateCamera() bbTurnEntity (camera,45,0,0) cam_d=60; light=bbCreateLight() bbTurnEntity (light,45,45,0) add_flag=False While Not bbKeyHit(1) If bbKeyDown(#Key_A) cam_d=cam_d-1 EndIf If bbKeyDown(#Key_Z) cam_d=cam_d+1 EndIf turn=0 If smooth=1 If bbKeyDown(#Key_Left) :turn=5: EndIf If bbKeyDown(#Key_Right) :turn=-5: EndIf If turn add_cnt=add_cnt+1 If add_cnt=3 add_cnt=0 add_flag=1 Else add_flag=0 EndIf ElseIf add_cnt add_cnt=0 add_flag=1 Else add_flag=0 EndIf Else If bbKeyHit(#Key_Left) :turn=90: EndIf If bbKeyHit(#Key_Right) :turn=-90: EndIf If turn: add_flag=1 Else add_flag=0 EndIf EndIf If turn bbTurnEntity (bike,0,turn,0) EndIf If bbKeyDown(#Key_Up) :bbMoveEntity (bike,0,0,1): EndIf If add_flag=1 bbAddVertex (trail_surf,bbEntityX(bike),2,bbEntityZ(bike),0,0) bbAddVertex (trail_surf,bbEntityX(bike),0,bbEntityZ(bike),0,1) bbAddTriangle (trail_surf,trail_vert,trail_vert+2,trail_vert+3) bbAddTriangle (trail_surf,trail_vert,trail_vert+3,trail_vert+1) bbAddTriangle (trail_surf,trail_vert,trail_vert+3,trail_vert+2) bbAddTriangle (trail_surf,trail_vert,trail_vert+1,trail_vert+3) trail_vert=trail_vert+2 Else bbVertexCoords (trail_surf,trail_vert,bbEntityX(bike),2,bbEntityZ (bike)) bbVertexCoords (trail_surf,trail_vert+1,bbEntityX(bike),0,bbEntit yZ(bike)) EndIf bbUpdateWorld() bbPositionEntity (camera,bbEntityX(bike)-5,0,bbEntityZ(bike)) bbMoveEntity (camera,0,0,-cam_d) bbRenderWorld() bbFlip() Wend bbEndBlitz3D () End |
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