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С Blitz3d на Xors
Помогите перевести на Xors вот это
Function TriMesh(inmesh%) outmmesh=CreateMesh() outsurf=CreateSurface(outmmesh) outvc=0 For sc=1 To CountSurfaces(inmesh) insurf=GetSurface(inmesh,sc) For vc=0 To CountVertices(insurf)-1 NewV=AddVertex(outsurf,VertexX(insurf,vc),VertexY( insurf,vc),VertexZ(insurf,vc)) Next For tc=0 To CountTriangles(insurf)-1 AddTriangle(outsurf,outvc+TriangleVertex(insurf,tc ,0),outvc+TriangleVertex(insurf,tc,1),outvc+Triang leVertex(insurf,tc,2)) Next outvc=outvc+CountVertices(insurf) Next UpdateNormals outmmesh nsurf = CountSurfaces(outmmesh ) nvert = 0 nface=0 For ns = 1 To nsurf Local surf = GetSurface(outmmesh ,ns) nface = nface+CountTriangles(surf) nvert = nvert +CountVertices(surf) Next fbank = CreateBank(nface*4*3) nf = 0 vbank = CreateBank(nvert*4*3) nv = 0 For ns = 1 To nsurf surf = GetSurface(outmmesh,ns) nfv = CountTriangles(surf) For nfc = 0 To nfv -1 PokeInt fbank,nf*12+0,TriangleVertex(surf,nfc,0) PokeInt fbank,nf*12+4,TriangleVertex(surf,nfc,1) PokeInt fbank,nf*12+8,TriangleVertex(surf,nfc,2) nf=nf+1 Next nvv = CountVertices(surf) For nvc = 0 To nvv - 1 PokeFloat vbank,nv*12+0,VertexX(surf,nvc) PokeFloat vbank,nv*12+4,VertexY(surf,nvc) PokeFloat vbank,nv*12+8,VertexZ(surf,nvc) nv = nv+1 Next Next bbb%=pxCreateTriMesh(vbank, fbank, nvert, nface,0) FreeBank vbank FreeBank fbank FreeEntity outmmesh Return bbb% End Function |
Ответ: С Blitz3d на Xors
её не надо переводить...в ксорсе есть спец команды для вертекс и индекс буффера...смотри семплы физыкса под ксорс на рубукс.нет.
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