Graphics3D 640,480,16,2
SetBuffer BackBuffer()
cam = CreateCamera()
MoveEntity cam,0,0,-10
img = CreateTexture(100,100)
SetBuffer TextureBuffer(img)
ClsColor 255,255,255
Cls
Color 0,0,0
For n=0 To 100
Plot Rand(0,100),Rand(0,100)
Next
Flip
SetBuffer BackBuffer()
cube = CreateCube()
EntityTexture cube,img
light = CreateLight(1)
While Not KeyHit(1)
TurnEntity cube,0,1,0
UpdateWorld
RenderWorld
Flip
Wend