Global FPSTime,FPSCount,FPSCountTemp
delta# = 60.0 / FPSCount
Graphics3D 1024,768,32,2
SetBuffer BackBuffer()
Global camera=CreateCamera()
PositionEntity camera, 0,2,-3
Global Cube=CreateCube()
AmbientLight 155,155,155
Repeat
PointEntity camera,cube
TurnEntity Cube,0,1*delta,0
UpdateWorld
RenderWorld
Text 5,20,"FPS:" +FPSCount
Init_Count_FPS()
Flip
Until KeyHit(1)
End
Function Init_Count_FPS()
If (MilliSecs()-FPSTime)>=1000 Then
FPSTime = MilliSecs()
FPSCount = FPSCountTemp
FPSCountTemp = 0
EndIf
FPSCountTemp = FPSCountTemp + 1
End Function
ЧТо делаю не так?