и тут ты, я ж уже набросал код
Graphics3D 800,600,32,2
cam = CreateCamera()
CreateLight()
cube = CreateCube()
cube_s = GetSurface(cube,1)
EntityFX cube,2
For tmp = 0 To 23 Step 4
Select tmp
Case 0
r=0
g=0
b=255
Case 4
r=255
g=0
b=0
Case 8
r=0
g=255
b=0
Case 12
r=255
g=0
b=0
Case 16
r=255
g=0
b=0
Case 20
r=0
g=255
b=0
End Select
For t=0 To 3
VertexColor cube_s,tmp+t,r ,g,b
Next
Next
PositionEntity cube,0,0,6
While Not KeyDown(1)
TurnEntity cube,.1,-.2,.3
RenderWorld
Flip
Wend
End