пример с текстурными координатами.

Graphics3D 800, 600, 32, 2
Local tex_tablo = CreateTexture(256,256, 16+32)
SetBuffer TextureBuffer(tex_tablo)
ClsColor 0,0,0
Cls
Color 0, 255, 0
Oval 10, 10, 236, 236, 1
SetBuffer BackBuffer()
Local mesh_tahometr = CreateQuad(2,2)
Local surf = GetSurface(mesh_tahometr, 1)
EntityTexture mesh_tahometr, tex_tablo, 0, 1
Local cam = CreateCamera()
MoveEntity cam, 0, 0, -4
CameraClsColor cam, 100,100,100
Local ANGLE
While KeyDown(1)=0
ANGLE = ANGLE + KeyDown(200) - KeyDown(208)
For n = 0 To CountVertices(surf)
Select n
; Bottom Left
Case 0 : VertexTexCoords surf, n, 0.25-Sin(ANGLE)*0.25, Cos(ANGLE)*0.25+0.25
; top left
Case 1 : VertexTexCoords surf, n, 0.25-Sin(ANGLE)*0.25, Cos(ANGLE)*0.25+0.75
; top right
Case 2 : VertexTexCoords surf, n, 0.75-Sin(ANGLE)*0.25, Cos(ANGLE)*0.25+0.75
; Bottom right
Case 3 : VertexTexCoords surf, n, 0.75-Sin(ANGLE)*0.25, Cos(ANGLE)*0.25+0.25
End Select
Next
RenderWorld()
Text 10, 10, "Arrows top/bottom"
Text 10, 30, "Angle "+ANGLE
Flip
Wend
End
Function CreateQuad(XSize#=1,ZSize#=1,Brush=0)
Local Surf
Local Mesh=CreateMesh()
If Brush>0 Then
Surf=CreateSurface(Mesh,Brush)
Else
Surf=CreateSurface(Mesh)
End If
Local t=AddVertex (Surf,0,0,0,0,1)
AddVertex (Surf,0,ZSize,0,0,0)
AddVertex (Surf,XSize,ZSize,0,1,0)
AddVertex (Surf,XSize,0,0,1,1)
AddTriangle Surf,t,t+2,t+3
AddTriangle Surf,t,t+1,t+2
Return Mesh
End Function