спс, работает

Function BodyCreateHull%(mesh%, mass#)
Local nsurf = CountSurfaces(mesh)
Local nvert = 0
For ns = 1 To nsurf
Local surf = GetSurface(mesh,ns)
nvert = nvert + CountVertices(surf)
Next
vbank = CreateBank(nvert*4*3)
nv = 0
For ns = 1 To nsurf
surf = GetSurface(mesh,ns)
nvv = CountVertices(surf)
For nvc = 0 To nvv - 1
PokeFloat vbank,nv*12+0,VertexX(surf,nvc)*EntityScaleX(mesh)
PokeFloat vbank,nv*12+4,VertexY(surf,nvc)*EntityScaleY(mesh)
PokeFloat vbank,nv*12+8,VertexZ(surf,nvc)*EntityScaleZ(mesh)
nv = nv+1
Next
Next
Local bbb%= pxBodyCreateHull(vbank, nvert, mass)
FreeBank vbank
Return bbb
End Function
Function EntityScaleX#(ent%)
row=0
el1# = GetMatElement(ent,row,0)
el2# = GetMatElement(ent,row,1)
el3# = GetMatElement(ent,row,2)
Return Sqr(el1*el1+el2*el2+el3*el3)
End Function
Function EntityScaleY#(ent%)
row=1
el1# = GetMatElement(ent,row,0)
el2# = GetMatElement(ent,row,1)
el3# = GetMatElement(ent,row,2)
Return Sqr(el1*el1+el2*el2+el3*el3)
End Function
Function EntityScaleZ#(ent%)
row=2
el1# = GetMatElement(ent,row,0)
el2# = GetMatElement(ent,row,1)
el3# = GetMatElement(ent,row,2)
Return Sqr(el1*el1+el2*el2+el3*el3)
End Function