там оказалась другая фигня: при создании более 20 фрицов комп резко виснет.функция создания прилагается:

Function create_friz(x#,y#,z#,turn#)
num%=num%+1
abc(num)=New frizen
abc(num)\friz=LoadAnimMesh("media\officer.b3d")
abc(num)\frizbox=CreateSphere(2)
;EntityAlpha abc(num)\frizbox,0.00001
PositionEntity abc(num)\frizbox,x#,y#+1.1,z#
ScaleEntity abc(num)\friz,0.025,0.025,0.025
ScaleEntity abc(num)\frizbox,0.35,0.8,0.3
PositionEntity abc(num)\friz,x#,y#,z#
TurnEntity abc(num)\friz,0,turn#,0
TurnEntity abc(num)\frizbox,0,turn#,0
ExtractAnimSeq(abc(num)\friz,1,32 ) ; 1- idle
ExtractAnimSeq(abc(num)\friz,33,83 ) ; 2- look_around
ExtractAnimSeq(abc(num)\friz,84,117 ) ; 3- walk
ExtractAnimSeq(abc(num)\friz,118,134 ) ; 4- run
ExtractAnimSeq(abc(num)\friz,135,150 ) ; 5- arm
ExtractAnimSeq(abc(num)\friz,150,159 ) ; 6- shoot_forward
ExtractAnimSeq(abc(num)\friz,161,181 ) ; 7- disarm
ExtractAnimSeq(abc(num)\friz,182,197 ) ; 8- shoot_down
ExtractAnimSeq(abc(num)\friz,198,213 ) ; 9- shoot_up
ExtractAnimSeq(abc(num)\friz,214,239 ) ; 10- reload
ExtractAnimSeq(abc(num)\friz,240,270 ) ; 11- die1
ExtractAnimSeq(abc(num)\friz,271,311 ) ; 12- die2
ExtractAnimSeq(abc(num)\friz,312,325 ) ; 13- die3
EntityType abc(num)\frizbox,friz_type
EntityParent abc(num)\friz,abc(num)\frizbox
abc(num)\count_bull%=8
abc(num)\times1%=1
abc(num)\times2%=5
abc(num)\count=1
End Function