Ответ: Mesh и нормали (освещение)
Вот код прграммы.
Include "xors3d.bb"
xGraphics3D 800, 600, 32, 0, 1
cam = xCreateCamera()
xCameraRange cam, 0.9, 1000
xPositionEntity cam, 0, 0, 0
Light = xCreateLight(2)
ent = xLoadMesh("cub.x")
xEntityFX(ent, 4); FX_FLATSHEDED
xEntitySpecularColor(ent, 255,255,255)
xEntityColor(ent, 50, 50, 50)
xPositionEntity(ent,0,0,3)
While Not xKeyDown(KEY_ESCAPE) Or xWinMessage("WM_CLOSE")
xTurnEntity(ent,0.5,0.3,0.1)
xRenderWorld()
xFlip()
Wend
End
скриншот во вложении
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