Graphics3D 1280,1024,32,1
SetBuffer BackBuffer()
setProporcialViewport(1280,720)
camera=CreateCamera()
PositionEntity camera,0,0,-3
;привет, nuprahtor!
CameraClsColor camera,0,0,255
cub=CreateCube()
While Not KeyDown(1)
TurnEntity cub,0,1,0
RenderWorld
Flip
Wend
Function setProporcialViewport(width%,height%)
If Float(width)/Float(height)=Float(GraphicsWidth())/Float(GraphicsHeight()) Then Return
vw=GraphicsWidth()
vh=height*GraphicsHeight()/width
Viewport 0,(GraphicsHeight()-vh) Shr 1,vw,vh
End Function
Это?