Если я правильно понял:
using System;
using UnityEngine;
public class Character : MonoBehaviour
{
public CharacterClass characterClass = CharacterClass.Warrior;
public enum CharacterClass
{
Warrior,
Wizard
}
private CharacterClass[] _classes;
public void Start()
{
var names = Enum.GetNames(typeof(CharacterClass));
_classes = new CharacterClass[names.Length];
for (int i = 0; i < names.Length; i++)
{
_classes[i] = (CharacterClass)Enum.Parse(typeof(CharacterClass), names[i]);
}
}
public void OnGUI()
{
GUILayout.BeginArea(new Rect(10, 10, 150, 300));
Color guiColor = GUI.color;
foreach (CharacterClass chClass in _classes)
{
GUI.color = chClass == characterClass ? Color.red : guiColor;
if (GUILayout.Button(chClass.ToString()))
{
characterClass = chClass;
}
}
GUI.color = guiColor;
GUILayout.EndArea();
}
}
