Вот доработанная функция. Добавлены черные полоски по бокам, например, для ноутбуков.
Graphics3D 1280,800,32,2
SetBuffer BackBuffer()
setProporcialViewport(1024,768)
camera=CreateCamera()
PositionEntity camera,0,0,-3
;привет, nuprahtor!
CameraClsColor camera,0,0,255
cub=CreateCube()
While Not KeyDown(1)
TurnEntity cub,0,1,0
RenderWorld
Flip
Wend
Function setProporcialViewport(width%,height%)
k# = Float(width)/Float(height)
kr# = Float(GraphicsWidth())/Float(GraphicsHeight())
If k = kr Then Return
If k > kr Then
vw=GraphicsWidth()
vh=vw/k
Viewport 0,(GraphicsHeight()-vh) Shr 1,vw,vh
Else
vh=GraphicsHeight()
vw=vh*k
Viewport (GraphicsWidth()-vw) Shr 1,0,vw,vh
EndIf
End Function