На меня ругаются...
Assets/example2.cs(10,23): error CS0266: Cannot implicitly convert type `UnityEngine.Object' to `UnityEngine.Rigidbody'. An explicit conversion exists (are you missing a cast?)
хотя всё по примерам из справки:
public class example : MonoBehaviour {
public Rigidbody projectile;
void Update() {
if (Input.GetButtonDown("Fire1")) {
Rigidbody clone;
clone = Instantiate(projectile, transform.position, transform.rotation);
clone.velocity = transform.TransformDirection(Vector3.forward * 10);
}
}
}