
Graphics3D 1024,768,0,2
SetBuffer BackBuffer()
Local Timer=CreateTimer(58)
Local Camera=CreateCamera()
Li=CreateLight():TurnEntity li,90,0,0
;CameraClsColor Camera,64,64,64
;Mit folgender Befehlszeile wird
;die Funktionalitдt der Draw3D2
;im eigenem Projekt eingebunden
Include "..\Includes\Draw3D2.bb"
;Damit die Draw3D2 arbeiten kann,
;wird eine einmalige Initialisierung
;benцtigt. Dazu das Handle der zuvor
;erstellten Kamera eingeben
DrawInit3D(Camera)
Cb=CreateCube()
PositionEntity cb,0,0,6
Local Font=FontRange3D(LoadImage3D("..\Fonts\KarmaticArcade · (33).png",2,2,0,-100)):SetFont3D(Font,1,1,-4,0)
Local LoadedImage=LoadImage3D("..\Data\Draw3D2.png",2,2,0,0)
Local GrabedImage=GrabImage3D(LoadedImage,40,192,432,128)
Local Angle
;Cb=CreateCube();хоть в начале,хоть в конце
;PositionEntity cb,0,0,6
TurnEntity cb,34,0,0
While Not KeyHit(1)
Angle=Angle+1
WaitTimer Timer
DrawImage3D(GrabedImage,0,+240,0,-Angle,1,0)
DrawImage3D(LoadedImage,MouseX3D,MouseY3D,0,Angle,1,0)
DrawImage3D(GrabedImage,0,-240,0,-Angle,1,0)
Text3D(Font,-460,+340,"Draw3D2 V.1.0",0)
Text3D(Font,+460,+340,"Time: "+CurrentTime(),2)
Text3D(Font,0,-340,"SIMPLE · <#c44>IMAGE-DRAWING</#> · SIMPLE",1,0,Sin(MilliSecs()))
RenderWorld
Clear3D()
Flip
Wend
End
;~IDEal Editor Parameters:
;~C#Blitz3D
а мне в игру(сокобан) надо меню замутить.....а то с квадрами застрелится...(и фонт ещё мутить туда)