Мастер
Регистрация: 13.06.2011
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Ответ: Имитация водной поверхности.
Внезапно осознал как ускорить свой генератор высот во много раз. Теперь изображение генерируется раз в 10 дольше массива. Плюс добавил отрисовку уровня моря и еще кое что.
Кстати, а почему шаг в цикле for ... next нельзя менять даже вне цикла?

Global xelements=1024,maxd,img,h#
Global sealevel#=0.15
Global MountainDiff=4
Graphics3D 536,536,0,2
SetBuffer BackBuffer()
SeedRnd MilliSecs()
z=Rand(20,4500)
While Not z=0 Or KeyHit(1)
maxd=maxd+1
z=xelements Shr maxd
Wend
maxd=maxd-1
Print "number of repetitions: "+maxd
Dim heightmap#(xelements,xelements,2)
heightmap#(0,0,0)=Rnd(-5,5) heightmap#(0,0,1)=1
heightmap#(xelements-1,0,0)=Rnd(-5,5) heightmap#(xelements-1,0,1)=1
heightmap#(0,xelements-1,0)=Rnd(-5,5) heightmap#(0,xelements-1,0)=1
heightmap#(xelements-1,xelements-1,0)=Rnd(-5,5) heightmap#(xelements-1,xelements-1,0)=1
h00#=heightmap#(0,0,0)
h10#=heightmap#(xelements-1,0,0)
h01#=heightmap#(0,xelements-1,0)
h11#=heightmap#(xelements-1,xelements-1,0)
For d=maxd To 1 Step -1
bz=2^(d-1)
x0=0
While Not x0>( xelements-1)
y0=0
While Not y0>( xelements-1)
x000=Abs((x0-bz) Mod xelements)
y000=Abs((y0-bz) Mod xelements)
x001=Abs((x0+bz)Mod xelements)
y001=Abs((y0+bz)Mod xelements)
x002=Abs((x0+bz-1)Mod xelements)
y002=Abs((y0+bz-1)Mod xelements)
x00#=heightmap#(x000,y000,0)
x01#=heightmap#(x001,y000,0)
x10#=heightmap#(x000,y001,0)
x11#=heightmap#(x001,y001,0)
If heightmap#(x001,y001,1)=1 And heightmap#(x000,y001,1)=1 And heightmap#(x001,y000,1)=1 And heightmap#(x000,y000,1)=1 Then
heightmap#(x0,y0,0)=(x00+x01+x10+x11)/4+1.44*bz*Rnd(-0.2,0.2)
heightmap#(x000,y0,0)=(x00+x10)/2+bz*Rnd(-0.1,0.1)
heightmap#(x001,y0,0)=(x01+x11)/2+bz*Rnd(-0.1,0.1)
heightmap#(x0,y000,0)=(x00+x01)/2+bz*Rnd(-0.1,0.1)
heightmap#(x0,y001,0)=(x11+x10)/2+bz*Rnd(-0.1,0.1)
heightmap#(x0,y0,1)=1
heightmap#(x000,y0,1)=1
heightmap#(x001,y0,1)=1
heightmap#(x0,y000,1)=1
heightmap#(x0,y001,1)=1
EndIf
y0=y0+bz
Wend
x0=x0+bz
Wend
Print Abs((d-maxd)*100/maxd)+"% "+(xelements-1)Mod (1 Shl d) + " " + bz
Next
Print "Array is ready"
Print "resize of array elements just started"
hmax#=0
hmin#=0
For x=1 To xelements
For y=1 To xelements
x0=x-1
y0=y-1
If heightmap#(x0,y0,0)>hmax Then hmax=heightmap#(x0,y0,0)
If heightmap#(x0,y0,0)<hmin Then hmin=heightmap#(x0,y0,0)
Next
Next
h#=hmax-hmin
For x=1 To xelements
For y=1 To xelements
x0=x-1
y0=y-1
heightmap#(x0,y0,0)=((heightmap#(x0,y0,0)-hmin)/h)^MountainDiff
Next
Next
MakeImage()
ResizeImage img,512,512
While Not ((KeyDown(56) And KeyHit(62)) Or (KeyHit(56) And KeyDown(62)) Or KeyHit(1))
UpdateWorld
RenderWorld
ClsColor 0,75,151
Cls
DrawImage img,12,12
;Text 200,400,17 Mod (1 Shl 8)
;Text 200,420,hmin+" "+hmax
Text 0,0,1 Shl 8
Flip
Wend
End
Function MakeImage()
Print "Making image"
img=CreateImage(xelements,xelements)
SetBuffer ImageBuffer(img)
ClsColor 255,0,0
Cls
For x=1 To xelements
For y=1 To xelements
x0=x-1
y0=y-1
d=255*(1-heightmap#(x0,y0,0))
;If x0>xelements/2 Then d=Rand(0,255) ; for viewing regular noise, just to find is there any difference or not
Color d,d,d
If heightmap#(x0,y0,0)<sealevel Then Color 57,67,255 ;for showing sea level
Plot x0,y0
Next
Next
SetBuffer BackBuffer()
End Function
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