BBDECL int BBCALL xMeshesBBIntersect ( Entity * entity1,
Entity * entity2
)
Returns true if the specified meshes bounding boxes are currently intersecting.
Deprecated:
Use xEntitiesBBIntersect() instead.
Parameters:
entity1 First entity handle
entity2 Second entity handle
BBDECL int BBCALL xMeshesIntersect ( Entity * entity1,
Entity * entity2
)
Returns true if the specified meshes are currently intersecting.
Parameters:
entity1 First entity handle
entity2 Second entity handle
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Может этим?
Еще есть xCollisionX,xCollisionY,z,nx,ny,nz и т.д.