ControlHero()
UpdateHeroCamOne()
lastFrame = xMillisecs()
xUpdateWorld()
UpdateHeroCamTwo()
DrawYad()
xRenderWorld()
xFlip()
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Для Дельтатайминга используй такую конструкцию :
; SINCHRONISATIONS
Const FPS=35
Global period=1000/FPS
Global lastFrame% = xMillisecs()
;=====================< MAIN LOOP >=====================================
While Not GameExit Or xWinMessage("WM_CLOSE")
H\Yaw = H\Yaw- xDeltaValue(speedYaw*period, lastFrame)
xRotateEntity H\model, 0, H\Yaw, 0, True
Wend
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