Vector3 ray = transform.TransformDirection(Vector3.forward);
Debug.DrawLine(transform.position, ray, Color.green);
pickup = ray.collider.GetComponent<rev_pickup>();
error CS1061: Type `UnityEngine.Vector3' does not contain a definition for `collider' and no extension method `collider' of type `UnityEngine.Vector3' could be found (are you missing a using directive or an assembly reference?)
|
Почему ошибку выдает? Скрипт rev_pickup уже подключен к предмету с collider. (C#)