Я бы попробовал так:
using UnityEngine;
using System;
using System.Collections;
using System.IO;
public class filework : MonoBehaviour
{
void Awake()
{
var settingsPath = Application.persistentDataPath+"/Settings/";
if (!Directory.Exists(settingsPath))
{
Directory.CreateDirectory(settingsPath );
}
var iniFile = settingsPath +"settings.ini";
if (!File.Exists(iniFile))
{
var file = File.Create(iniFile);
file.Close();
File.AppendAllText(iniFile, "test line 1" + Environment.NewLine);
File.AppendAllText(iniFile, "test line 2");
}
}
}