Сообщение от Nex
Как установить miniB3D в BlitzMax?
Пробовал папки с окончанием ".mod" перекидывать в "\BlitzMax\mod", но ниче не работает.
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Я попробовал установить и получилось - демки работают.
Ты наверное забыл скомпилить модуль после того как добавил его.
Вот из ReadMe.txt кусок:
Using MiniB3D
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* There are two ways of using MiniB3D - as an import file, or as a module.
* To use MiniB3D as an import file, copy 'minib3d.bmx' and the 'inc' folder to the same folder as your main source code file. Then use 'Import "minib3d.bmx"' at the top of your program to import MiniB3D.
* To use MiniB3D as a module, copy the module folder 'sidesign.mod' into your BlitzMax 'mod' folder and build it (you can do this by pressing Ctrl + D in the BlitzMax IDE). Then use 'Import sidesign.minib3d' at the top of your program to use MiniB3D as a module.
* In order to compile MiniB3D on Windows, you will need MinGW 5.1.3 installed. See this thread for more info: http://www.blitzbasic.com/Community/posts.php?topic=72892
* If you have problems compiling MiniB3D programs due to MinGW errors, try a fresh install of MinGW and/or BlitzMax.
Я делал вариант
"To use MiniB3D as a module".