GamoObject[,] map;
public GamoObject blockPrefab;
public void Start()
{
map = new GamoObject[100,100];
for(int i = 0; i<100; i++)
{
for(int j = 0; j<100; j++)
{
map[i,j] = (GameObject)Instantiate(blockPrefab, new Vector3(i,0,j), Quaternion.identity);
}
}
}