using UnityEngine;
public class Movement: MonoBehaviour
{
public Vector3 lastPos;
public Vector3 movement = Vector3.zero;
public Start()
{
_lastPos = transform.position;
movement = Vector3.zero;
}
public LateUpdate()
{
var newPos = transform.position;
movement = transform.position - _lastPos ;
_lastPos = transform.position;
}
}