попробую, вот у меня новый косяк, почему при компиляции игры, вот на 1 строку выдает такую ошибку и что делать дальше?
No attribute with the name 'MenuItem' or 'MenuItemAttribute' was found (attribute names are case insensitive).
|

@MenuItem ("Terrain/Apply Splatmap")
static function ApplySplatmap () {
var splatmap : Texture2D = Selection.activeObject as Texture2D;
if (splatmap == null) {
EditorUtility.DisplayDialog("No texture selected", "Please select a texture", "Cancel");
return;
}
if (splatmap.format != TextureFormat.ARGB32) {
EditorUtility.DisplayDialog("Wrong format", "Splatmap must be in RGBA 32 bit format", "Cancel");
return;
}
var w = splatmap.width;
if (splatmap.height != w) {
EditorUtility.DisplayDialog("Wrong size", "Splatmap width and height must be the same", "Cancel");
return;
}
if (Mathf.ClosestPowerOfTwo(w) != w) {
EditorUtility.DisplayDialog("Wrong size", "Splatmap width and height must be a power of two", "Cancel");
return;
}
var terrain = Terrain.activeTerrain.terrainData;
terrain.alphamapResolution = w;
var splatmapData = terrain.GetAlphamaps(0, 0, w, w);
var mapColors = splatmap.GetPixels();
if (splatmapData.Length < mapColors.Length*4) {
EditorUtility.DisplayDialog("Add textures", "The terrain must have at least four textures", "Cancel");
return;
}
for (z = 0; z < 4; z++) {
for (y = 0; y < w; y++) {
for (x = 0; x < w; x++) {
splatmapData[x,y,z] = mapColors[((w-1)-x)*w + y][z];
}
}
}
terrain.SetAlphamaps(0, 0, splatmapData);
}