
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type)
at UnityEngine.Component.GetComponent[TextMesh] () [0x00000] in C:\BuildAgent\work\812c4f5049264fad\Runtime\Export Generated\Editor\UnityEngineComponent.cs:132
at setconnect+<Start>c__AnonStorey3.<>m__0 (PlayerIOClient.Client client) [0x0000a] in C:\Users\User\Downloads\Player.IO\Unity3D\Example - Multiplayer - Mushrooms\Unity3D\Assets\Scripts\setconnect.cs:57
at PlayerIOClient.PlayerIO+<>c__DisplayClass3.<Connec t>b__2 (PlayerIOClient.Internal.identifier12 result) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier5+identifier418. <Connect>b__2 (PlayerIOClient.Internal.identifier12 returnValue) [0x00000] in <filename unknown>:0
at PlayerIOClient.Internal.identifier5+identifier414+ identifier415[PlayerIOClient.Internal.identifier5+identifier6,Pl ayerIOClient.Internal.identifier5+identifier12,Pla yerIOClient.PlayerIOError].MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
PlayerIOClient.Internal.identifier415:MoveNext()
|
Что вот это может значить? Не дает коннектиться к серверу из-за этой ошибки
Вот сам код
target.transform.Find("NameTag").GetComponent<TextMesh>().text = userid;